This painterly shader for Maya/Arnold has been developed through years of experimentation and is now ready for use on any prop or character, even without UVs. For…
Tag: substance painter
God of War Character Modeling – Blender 3.4 Software: Blender, Substance Painter, Photoshop, Mixamo Recommendation: Quad Remesh Included resource files: Final file, High-poly file, references, input texture…
Welcome to a transformative journey into the world of Substance Painter automation with Python. Led by Viacheslav Makhynko, a seasoned Technical Artist with extensive experience in AAA…
This is a comprehensive tutorial covering the complete process of modeling, unwrapping, sculpting, texturing, and rendering an Axe & Dagger. It’s recommended to have basic knowledge of…
Guided by instructor Mehdi Beheshti, a seasoned professional with over 4 years of experience teaching CG software to more than 2000 students, this course is your ticket…
We’ll guide you in creating high-poly models entirely within ZBrush, ensuring you maintain clean topology for future optimizations while achieving detailed and intricate designs. LOW POLY &…
Begin by mastering Blender, from fundamental techniques to advanced skills, as you delve into the creation of stylized models and breathtaking scenes. Craft unique elements such as…
Join us on a journey into the intricacies of game environment creation with advanced trim sheets. In this course, you’ll learn the techniques employed by professional environment…
This product offers a comprehensive package, featuring the complete real-time and timelapse process of hand-painted texturing.
Learn various professional techniques and approaches to create an optimized, precise, versatile 3D building model and texture it with smart materials in Substance Painter using non-destructive and…
Master professional environment art workflows using real-world studio practices in this 6-hour workshop led by Lead Environment Artist Ciro Cardoso. Explore various topics, from modeling hero assets…
Learn the comprehensive process of creating professional-quality hard-surface 3D game assets in this 3-hour workshop, where Bungie’s Dylan Mellott shares his complete 3D game art pipeline to…











