Creating a Character for Games Vol. 2 by Omid Moradi
Duration:7h 53m
Actual Duration:7h 53m
Release date:2025, February
Publisher:Gnomon
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:ZBrush, Maya, Substance Painter, Marmoset Toolbag, Photoshop
Course URL:https://www.thegnomonworkshop.com/workshops/creating-a-character-for-games-vol-2
Ready to take your character art to the next level? This workshop dives deep into turning your awesome ZBrush sculpts into fully textured, game-ready characters. If you’ve already got some 3D character creation experience, this is your next step to refining your workflow and mastering the entire pipeline.
🎯 What you’ll learn
- Efficiently retopologize complex ZBrush sculpts for game resolution.
- Master UV unwrapping and map baking in Substance Painter.
- Create realistic textures for various materials and set up effective shaders.
- Render your final character for a professional presentation.
- Learn industry-standard techniques to prevent common pipeline issues.
✅ Requirements
- Skills: Prior experience in 3D character creation and familiarity with ZBrush and Maya.
- Tools: 3-button mouse, drawing tablet recommended.
- Hardware: A capable computer for running ZBrush, Maya, Substance Painter, and Marmoset Toolbag.
📝 Description
This workshop picks up right where Vol. 1 left off, guiding you through the entire process of transforming a finished ZBrush sculpt into a polished, game-ready character. Omid Moradi, a Lead Character Artist at Blizzard Entertainment, shares his expertise, focusing on the critical steps that ensure a high-quality final asset. You’ll learn how to efficiently retopologize your sculpt using Maya’s tools, create clean UVs, and bake essential maps in Substance Painter.
The course emphasizes practical techniques for texturing diverse materials, from fabric to metal, and setting up shaders in Marmoset Toolbag for stunning renders. Omid also shares valuable insights into anticipating and solving common problems encountered in the character pipeline, ensuring your work is robust and professional. This workshop is designed for artists looking to refine their workflow and achieve industry-standard results.
🧑🎓 Who this course is for
- Mid-level and senior character artists looking to advance their skills.
- Artists who want to master the complete workflow from sculpt to final render.
- Professionals aiming to improve their efficiency and problem-solving in the game character pipeline.
🧑🏫 About the Author
Omid Moradi is a highly respected Lead Character Artist at Blizzard Entertainment, known for his incredible talent in bringing 2D concepts to life as 3D characters and creatures. He started his 3D journey at just eleven years old and landed his first full-time role at eighteen. With over fifteen years of experience across games, cinematics, and film, Omid has contributed to massive franchises like Diablo, Halo, Batman, and Valorant. He’s celebrated for his technical prowess and artistic vision, guiding teams to create stunning, high-quality characters.
🏁 Final Result
- A fully textured, game-ready character model, suitable for a professional portfolio, complete with high-quality renders.

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