This course is a full, no-nonsense production walkthrough for creating the Witcher Manticore Armor Set from scratch. You’ll follow a complete game-art pipeline: pattern-making in Marvelous Designer,…
Tag: maya
This is a full-pipeline breakdown of a cyber corporate suit, recorded over 16+ hours with English subtitles. You’ll follow along as the outfit goes from 2D pattern…
Sergei Musin’s Forging Worlds is a no-nonsense, advanced concept art course built around one core idea: storytelling through keyframes. This isn’t just about painting pretty pictures. It’s…
This is a full-pipeline breakdown of Casca’s armor from Berserk. No shortcuts, no timelapses — just 25 hours of real-time work with Russian voiceover and English subtitles.…
This is a full-pipeline breakdown of a cyberpunk jacket, built for artists who want to see the entire process from scratch. You get over 10 hours of…
Preview: This is a practical game-ready clothing workflow centered on one cyberpunk jacket. You build the asset through garment blockout, cleanup, ZBrush detailing, UVs, baking, Substance Painter…
This course is a straight-up, no-fluff look at how game level art actually works in the industry. Taught by Tengfei, a guy with a decade at Netease…
If you’ve ever watched an animated film and felt a genuine laugh or a lump in your throat, that’s the animator doing their job right. This course…
This course walks you through the entire Autodesk Maya pipeline—modeling, UV mapping, shading, texturing, lighting, rigging, animation, and dynamics. You’ll build a complete Dia de Los Muertos…
This course is all about getting you comfortable with Yeti in Maya, the same way we use it in real production. No fluff, just the practical stuff.…
This course breaks down a straightforward, repeatable method for creating game-ready hair that holds up in both personal projects and a professional studio pipeline. You’ll learn how…
This course is a straight-up practical introduction to rigging in Autodesk Maya. No fluff, just the core techniques you need to bring characters, creatures, props, and mechanical…











