This is the step after the bouncing ball where things get real. You take a simple character rig and learn how to make it walk, jump, and…
Tag: maya
Faces sell the shot. This course teaches you to stop pushing random controllers and start building expressions that actually read — eye mask first, mouth shapes second,…
If your characters still feel floaty, this is the fix. You get two hard body mechanics shots — standing up and a heavy lift — and you…
Forget looping run cycles on the spot. This one is about getting a character from A to B and making it hurt – in a good way.…
If your model can’t move right, no one can animate it. This course shows you how character rigging works from the ground up in Autodesk Maya, so…
If you can sell a bouncing ball, you can sell anything. This course takes the classic bouncing ball exercise and breaks it into five clear steps, from…
If you animate, you need to think like an editor and a cameraman, not just a pose mover. This course shows you how to use previs to…
If you can sell a walk, a run, a jump, and a swing, you can animate pretty much anything. This class breaks those 4 motions down to…
If you want a female model that doesn’t fall apart when you rig it, this is the workflow. You’ll start from cubes in Maya and build a…
If your action feels floaty, this class will fix it. Jonghyun JUNG-BOIX shows how he builds nail-biting fight scenes for games and film, using timing and spacing,…
Stop rebuilding the same 50 faces for every new character. This course shows you how to build one solid blendshape library and move it to completely different…
Forget bendy elbows — this one is all hard surfaces, clanks, and constraints. You will build a mechanical robot rig that actually moves like a machine, with…











