Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

3D Animation Basics 02 – Walk, Jump & Dance by Jorge Vigara

3D Animation Basics 02 – Walk, Jump & Dance by Jorge Vigara

Author:Jorge Vigara

Actual Duration:10h 43m

Release date:2022

Publisher:Animawarriors

Skill level:Beginner

Language:English

Exercise files:Yes

Software:Maya

Course URL:https://www.animawarriors.com/

Stop bouncing balls and start moving real characters with weight, rhythm, and personality.

This is the step after the bouncing ball where things get real. You take a simple character rig and learn how to make it walk, jump, and dance with believable weight, clean timing, and actual personality.

๐ŸŽฏ What you’ll learn

  • How to block the golden poses of a walk: contact, down, passing, and up
  • How to sell weight shift and balance in a full walk cycle
  • How to animate a jump with anticipation, takeoff, airtime, and landing
  • How to use squash and stretch and overlapping action without breaking the rig
  • How to time a short dance loop to feel rhythmic and alive

โœ… Requirements

  • Skills: Basic understanding of animation principles, comfortable navigating a 3D viewport and setting keyframes
  • Tools: 3D animation software like Maya, 3-button mouse
  • Hardware: PC capable of running Maya, minimum 8GB RAM

๐Ÿ“ Description

This course picks up right where bouncing balls leave off. No more spheres. You are working with a full character now, which means hips, chest, arms, head, and feet all have to agree with each other. Jorge keeps it simple: nail the golden poses first, then worry about polish.

The walk section is the meat of it. You will learn why a good walk cycle lives or dies on the contact and passing positions, how low the down pose should really go, and how to keep the root moving forward without that ice-skating look. Lots of focus on weight shift and clean silhouettes.

Then you jump. Literally. The jump teaches you anticipation and force – how to crouch to store energy, how to track the root arc through takeoff and airtime, and how to land without making the character look like a bag of bricks. You will play a lot with spacing, squash and stretch, and overlapping action on the arms and torso.

The dance part ties it all together. It is short, fun, and harder than it looks. You have to keep balance while hitting rhythm changes and transitioning between keys smoothly. Great practice for performance and for learning how to cheat poses so they read well on camera.

๐Ÿง‘โ€๐ŸŽ“ Who this course is for

  • Beginners who finished a bouncing-ball intro and want to move to character movement
  • Self-taught animators whose walks look floaty, stiff, or out of balance

๐Ÿง‘โ€๐Ÿซ About the Author

Jorge Vigara is a professional character animator and founder of Animawarriors. He has spent years animating and teaching body mechanics for games and film, and built the Animawarriors platform to teach animation the practical way – through doing, not just theory.

๐Ÿ Final Result

  • A loopable character walk cycle, a full-body jump with anticipation and recovery, and a short dance performance piece ready for your starter reel.
Curriculum

๐Ÿ“‹ Course content

  1. Module 1:  The Walk Cycle – Foundation of Weight
    • Contact Pose – Stride Length and Balance
    • Down Pose – Absorbing Weight
    • Passing Pose – Support and Swing
    • Up Pose – Push Off and Propulsion
    • Polish and Looping the Walk
  2. Module 2:  The Jump – Anticipation and Force
    • Crouch and Anticipation – Storing Energy
    • Takeoff and Mid-Air – Root Arc and Spacing
    • Landing and Recovery – Dissipating Energy
  3. Module 3:  The Dance – Performance and Rhythm
    • Weight Shift on Fluid Arcs
    • Key Transitions Without Losing Balance
    • Adding Personality and Rhythm
Watch online or Download for Free
3D Animation Basics 02 – Walk, Jump & Dance by Jorge Vigara
NAME
SIZEDURATION

Download all Videos (6)
1.1 GB10h 43m

Project Files (Assets, Resources)
68.5 KB

Download all

Join us on
  Channel    and      Group

Leave a Comment

Your email address will not be published. Required fields are marked *