Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Bolt Visual Scripting in Unity by Wilmer Lin

Bolt Visual Scripting in Unity by Wilmer Lin

/

Author:Wilmer Lin

Duration:6.5 hours

Actual Duration:6h 16m

Release date:2021, February

Publisher:Udemy

Skill level:Beginner

Language:English

Exercise files:Yes

Software:Unity, Bolt

Course URL:https://www.udemy.com/course/bolt-visual-scripting-in-unity

Build a playable FPS in Unity with Bolt visual scripting — no C# required.

Want to make an FPS in Unity without touching C#? This course shows you how to wire up real gameplay with Bolt visual scripting — from movement and shooting to score and win screens.

🎯 What you’ll learn

  • Basics of the Bolt visual editor
  • Creating custom gameplay with Bolt Flow Machine and Macros
  • Organizing visual graphs with SuperUnits
  • Debugging Bolt graphs visually
  • Making a first-person controller without coding

✅ Requirements

  • Skills: Basic familiarity with Unity interface, understanding of 3D fundamentals, logical problem-solving. No prior coding experience required.
  • Tools: Unity 2019 LTS or Unity 2020, Bolt visual scripting package
  • Hardware: PC or Mac capable of running Unity

📝 Description

Always wanted to build gameplay but bounced off code? This one is built for that. You learn Bolt directly inside Unity by hooking up nodes, testing, breaking stuff, and fixing it visually.

We start with the boring-but-important bits: Flow Machines, graphs, variables, and embeds vs macros. You will see how data actually moves through a graph, how to keep it clean with SuperUnits, and how to catch nulls before they nuke your logic. Short challenges like CameraMover force you to do it yourself instead of just watching.

Then we get to the fun part — a real FPS. Rigidbody movement, mouse look with camera tilt, cursor lock, jumping, sprinting, graybox level. After that: crosshair HUD, custom events, raycast shooting with hit and tracer effects, enemy targets, and a full game loop with State Graphs, start screen, score manager, and win condition.

If you are new to Unity, this is a solid on-ramp to gameplay programming. If you already code, you will pick up a fast prototyping workflow you can actually use on game jams and client work.

🧑‍🎓 Who this course is for

  • Beginning Unity game developers who want to make games without learning C# first
  • Experienced developers new to Unity visual scripting
  • Visual problem solvers interested in game development

🧑‍🏫 About the Author

Wilmer Lin is a game developer and instructor with GameAcademy.school, where he has helped train tens of thousands of students in Unity and gameplay development. He focuses on practical, project-based teaching — less theory, more building systems that actually run in-engine.

🏁 Final Result

  • A playable first-person shooter prototype built entirely with Bolt — FPS controller with run and jump, raycast weapon with effects, enemy targets, HUD, start screen, score system, and win condition
Curriculum

📋 Course content

  1. Module 1:  Getting Started with Bolt
    • Teaser1:06
    • Getting Started4:09
    • Project Files3:32
    • Software Versions1:52
    • Q&A Forum2:42
    • Installing Bolt5:29
    • MacOS Users PLEASE READ0:24
  2. Module 2:  Bolt Fundamentals and Graph Logic
    • Flow Machines and Flow Graphs12:53
    • Graph Variables9:27
    • Object Variables11:10
    • Super Units13:30
    • Null Checks13:42
    • User Input12:35
    • Graph Debugging Part 110:40
    • Graph Debugging Part 27:41
    • Macros Versus Embeds13:03
    • Challenge: CameraMover8:25
    • Solution: CameraMover14:57
    • CameraMover Refactor6:21
  3. Module 3:  First-Person Controller Without Code
    • First-Person Movement1:22
    • FPS Player Setup9:52
    • Camera Tilt10:59
    • Cursor Toggle8:47
    • Rigidbody Movement13:44
    • Graybox Level12:44
    • Jumping12:59
    • Challenge: Running4:15
    • Solution: Running8:58
  4. Module 4:  Weapons, HUD and Targets
    • HUD Crosshairs6:30
    • PlayerHUD Part 1: Event Triggers9:32
    • PlayerHUD Part2: Custom Events10:00
    • PlayerWeapon: Raycasting13:57
    • PlayerWeapon: HitEffect10:50
    • PlayerWeapon: TracerEffect13:45
    • EnemyTargets12:43
  5. Module 5:  Game Flow, UI and Win Condition
    • GameManager: State Machines and State Graphs12:48
    • StartScreen14:53
    • GameEvents10:54
    • ScoreManager14:31
    • Win Condition8:48
    • More content coming0:10
    • Beginning Unity0:20
Watch online or Download for Free
Bolt Visual Scripting in Unity by Wilmer Lin
NAME
SIZEDURATION
Section 1- Introduction and Project Setup
18.6 MB18m
Section 3- First Person Player Movement
124.4 MB1h 23m

Download all Videos (39)
412.6 MB6h 16m

Project Files (Assets, Resources)
3.2 MB

Download all

Join us on
  Channel    and      Group

Leave a Comment

Your email address will not be published. Required fields are marked *