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Modeling, Texturing, and Shading Volcanic Rocks for Unreal by Casper Wermuth

Release date:2020

Author:Casper Wermuth

Skill level:Beginner

Language:English

Exercise files:Yes

Watch as Lead Environment Artist at Ubisoft, Casper Wermuth create highly realistic volcanic rocks for Unreal using a combo workflow of Zbrush, Substance Designer, and Substance Painter. His techniques can be applied to any type of rock project and allows for scaling objects without messing up the texel density. His process covers modelling in Zbrush, creating UVs using 3d Coat, Creating tiling textures in Substance Designer, mask creation in Substance Painter, and finally putting it all together in Unreal with impressive results.

Volcanic Rocks For Unreal
Volcanic Rocks For Unreal
Table of Contents

Reference
Sculpting Tools
High Poly
Low Poly
Preparing for Unreal
Detail Textures
Shader
Refining Textures & Masks
Finishing

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4 Comments

  1. Thank you so much, is there any way to get this course “Corona Render Exterior and Interior Course (2 in 1) + Project Files”, or anything archviz related with architecture uing 3Ds max and corona.

  2. can you upload this course it wil be helpful it has complete pipeline of game chracter plz upload this course & thank you

  3. Is this the whole tutorial? I’m either very blind or I didn’t see the step where he created the mask for the rock and where he started textures in designer/painter? He had started all the textures already, or this isn’t really a beginner tutorial, and you should know how to make these yourself?

  4. Is this the whole tutorial? It seems to be missing some pieces, like when creating the mask or the base textures?

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