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Mechanical Rigging in Blender – Battle Drone by Todor (cgdive.com)

Mechanical Rigging in Blender – Battle Drone by Todor (cgdive.com)

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Author:Todor (cgdive.com)

Actual Duration:1h 20m

Release date:2025, October

Publisher:Gumroad

Skill level:Beginner

Language:English

Exercise files:Yes

Software:Blender

Course URL:https://toshicg.gumroad.com/l/rigging_isnt_scary_blender_course?layout=profile

A beginner-friendly manual rigging course that proves rigging isn't scary, taking you from absolute zero to building a fully functional character rig in Blender.

This course is a straight-up, no-nonsense introduction to manual rigging in Blender. It’s designed for people who think rigging is some dark art. Todor breaks it down into three clear levels, starting from “what is a bone” all the way to building a rig with IK-FK switching and custom properties. You can even watch the whole thing for free on YouTube if you want.

🎯 What you’ll learn

  • Build a complete character rig from scratch using manual bone placement
  • Master weight painting for clean deformations
  • Create advanced mechanisms like IK-FK switching and limb isolation
  • Set up shape keys, drivers, and custom properties for facial rigging
  • Understand bone roll and its impact on deformation quality

✅ Requirements

  • Skills: Basic familiarity with Blender’s interface and 3D navigation
  • Tools: A 3-button mouse with scroll wheel
  • Hardware: A computer capable of running Blender 2.8 or newer

📝 Description

This isn’t one of those courses that throws you into the deep end. Todor starts with the absolute basics—what a bone is, how to add one, and how to connect them. Level 1 is five short lessons that get you rigging your first character. No fluff, no skipping steps.

Level 2 is where things get interesting. Most rigging courses jump from “here’s a bone” to “here’s a complex auto-rig,” leaving you confused. Todor fills that gap. You’ll learn about bone roll, a concept that even experienced users often get wrong, and how to use anatomy as a guide for bone placement. You’ll build wrist twists, shoulder setups, and a foot rig that actually works.

Level 3 is the payoff. You’ll build a rig with IK-FK switching, limb isolation, and a complex spine setup. Todor walks you through shape keys and drivers for facial rigging, and shows you how to create custom properties that make your rig easy for animators to use. By the end, you’ll have a portfolio-ready character rig.

The course is available for free on YouTube, but buying it here gets you downloadable videos and access to CGDive Academy for streaming. It’s a contribution to the Blender community, plain and simple.

🧑‍🎓 Who this course is for

  • Blender users who are new to rigging and armatures
  • Riggers from 3ds Max, Maya, or Cinema 4D who want to switch to Blender
  • Animators who want to understand and tweak the rigs they’re using

🧑‍🏫 About the Author

Todor is the creator behind cgdive.com, a channel dedicated to making rigging accessible. He’s been teaching Blender rigging for years and understands the common pain points beginners face. His approach is methodical and patient, focusing on building a solid foundation before moving to advanced topics. He’s also working on a follow-up course, “Rigging Unleashed,” for those who want to go even further.

🏁 Final Result

  • A fully functional character rig with IK-FK switching, custom bone shapes, and a shapekey-based face rig, ready for animation.
Curriculum

📋 Course content

  1. Level 1: Absolute Beginner
    • Bone Basics: From zero to your first basic rig
    • Core Rigging Mechanism: The one constraint every rigger must know
    • Weight Painting Made Easy: A tested workflow for better deformations
    • Blender Animation Basics: Creating a simple walk cycle
    • Challenge: Rig something new with guidance
  2. Level 2: Novice
    • Using Anatomy as a Guide: Placing bones accurately
    • Understanding Bone Roll: A crucial concept many users miss
    • Novice Mechanisms: Wrist and shoulder twists, hips and foot setups
    • Pro-Level Bone Shapes: Making your rigs look polished
    • Advanced Weight Painting: What happens behind “Automatic Weights”
    • Cool Tricks: Improving deformations in shoulders and hips; using Blender’s “Magic Modifier”; basics of Euler and Quaternion
    • Novice Challenge: Rig a character’s face with hands-on support
  3. Level 3: Intermediate
    • Advanced twisting mechanisms
    • IK-FK switching
    • Limb isolation
    • Complex foot and spine setups
    • Shape Keys, drivers, and custom properties
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