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Creating Environment Art for Digital Production by Ciro Cardoso


Release date:2024, February

Duration:06 h 07 m

Author:Ciro Cardoso

Skill level:Beginner


Exercise files:Yes

Master professional environment art workflows using real-world studio practices in this 6-hour workshop led by Lead Environment Artist Ciro Cardoso. Explore various topics, from modeling hero assets in Maya and creating vegetation using SpeedTree to crafting look-dev tools in Houdini.

Each chapter of this workshop guides you through the entire process of creating a realistic environment, from selecting a concept design to assembling assets into a meticulously optimized scene. Delve into each stage of environment production, gaining practical insights into effectively navigating studio challenges. Ciro shares invaluable techniques essential for thriving in a production environment.

The software used includes Maya, ZBrush, Houdini, Substance Painter, SpeedTree, Arnold, and Fusion. As a bonus, the workshop includes Ciro’s key Houdini project files with detailed notes for in-depth explanations. By the end, you’ll have developed confidence to deliver polished environments ready for collaboration across departments and learned how to keep your workflow efficient. The ultimate goal is to build confidence and transform you into a proficient and collaborative team player.

This workshop is suitable for junior and mid-level artists with foundational knowledge of SpeedTree, Maya, Substance Painter, and Houdini, making it ideal for those entering the industry or taking initial steps within a studio setting.

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