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Escultura Digital no Blender by Joao Lacerda

Escultura Digital no Blender by Joao Lacerda

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Author:Joao Lacerda

Duration:13h 11m

Release date:2024

Publisher:Unhide School

Skill level:Intermediate

Language:Portuguese

Exercise files:Yes

Software:Blender

Course URL:https://unhideschool.com/cursos/view-all/4116/escultura-digital-no-blender

Master digital sculpting in Blender to create organic character models for games, film, and more.

The demand for skilled digital sculptors is booming across games, advertising, and film. Blender, being free and open-source, is a top choice for artists worldwide. This course is your ticket to mastering digital sculpting in Blender, focusing on creating organic character models. You’ll get hands-on with the software’s UI, sculpting tools, and brushes to build a portfolio-ready piece.

🎯 What you’ll learn

  • Navigate and utilize the Blender User Interface for sculpting.
  • Master sculpting tools and brushes for organic forms.
  • Understand techniques for creating organic character sculptures.
  • Build a basemesh using primitives and sculpting methods.
  • Apply Dyntopo, Voxel Remesh, and Multiresolution workflows.
  • Learn masking, Facesets, and curves for detailed sculpting.
  • Implement IK/FK posing with the pose brush.
  • Create quick renders and turntables using Eevee.
  • Utilize booleans for cutting and decimation for 3D printing export.

✅ Requirements

  • Skills: Familiarity with basic Blender tools and interface.
  • Tools: Graphics tablet, pen display, or drawing tablet.
  • Hardware: High-performance machine recommended (Quad-core CPU, 16GB RAM, GeForce GPU).

📝 Description

This course dives into the world of digital sculpting using Blender. You’ll learn how to tackle the challenges of organic character creation, from understanding 3D forms from references to translating them into a sculpted model. We’ll cover the Blender UI, essential sculpting tools, and brushes, plus practical techniques for rapid 3D concepting. You’ll explore workflows like Dyntopo, Voxel Remesh, Masks, Facesets, and Multiresolution, along with posing and rendering your creations. The course also touches on preparing models for 3D printing and effective social media presentation.

🧑‍🎓 Who this course is for

  • Students, designers, and 3D artists looking to specialize in character sculpting.
  • Professionals in 3D printing who need to create detailed organic models.
  • Anyone with existing Blender knowledge eager to explore advanced sculpting techniques.

🧑‍🏫 About the Author

Joao Lacerda is a seasoned 3D Generalist and Character Artist with over a decade of industry experience. He’s collaborated globally on projects spanning games, films, AR, and VR, creating characters, creatures, environments, and vehicles. Joao has navigated the entire production pipeline multiple times, making him uniquely qualified to guide you in creating epic digital art.

🏁 Final Result

  • A completed, portfolio-ready organic character sculpture created entirely within Blender.
  • Skills to confidently approach complex character sculpting projects.
  • Understanding of workflows for 3D printing and presentation renders.
Curriculum

📋 Course content

  1. INTRO
    • O Que Vamos Ver Nesse Curso ?
    • Apresentação Do Artista
  2. Configurando A UI
    • Básicos Da Ui
    • Layouts Principais
    • Principais Addons
    • Collections
    • Matcaps
  3. Preparação para Escultura
    • Primitivas 3D
    • Principais Brushes
    • Como Criar Seus Próprios Brushes
    • Preparando A Primitiva Para Esculpir
    • Referências
    • A Importância Dos Fundamentos
  4. Basemesh
    • Modelagem Por Observação Técnica
    • Basemesh – Parte 1
    • Basemesh – Parte 2
    • Mask, Extract Mesh E Quadriflow
  5. Pose
    • Máscaras E Gizmo
    • Facesets
    • Pose Brush
    • Detalhamento Das Partes – Parte 1
    • Detalhamento Das Partes – Parte 2
  6. Criação De Escultura De Personagem Complexo
    • Criando A Cabeça
    • Criando O Torso E Pernas
    • Criando As Mãos
    • Ajustando A Pose
    • Esculpindo O Rosto
    • Criando As Roupas
    • Detalhando As Roupas – Parte 1
    • Detalhando As Roupas – Parte 2
    • Detalhando As Roupas – Parte 3
    • Ajustes Finos No Corpo – Parte 1
    • Ajustes Finos No Corpo – Parte 2
    • Criando Os Sapatos – Parte 1
    • Criando Os Sapatos – Parte 2
    • Criando Cabelos E Fios – Parte 1
    • Criando Cabelos E Fios – Parte 2
  7. Apresentação E Exportação
    • Decimando A Escultura
    • Configurando O Eevee
    • Adicionando Lâmpadas E Fundo De Estúdio
    • Adicionando E Configurando Uma Câmera
    • Adicionando Um Shader
    • Gerando Uma Animação Turntable
    • Recorte E Criação De Keys Com Bool Tool
    • Como Postar Seu Trabalho Em Social Mídia (Divulgação)
  8. Encerramento
    • Agradecimentos E Dicas Finais.
  9. Unhide Plus
    • O Que Vamos Ver Neste Conteúdo Extra
    • Dúvidas Recorrentes: Ponto Pivot, Mirror Modifier, Troca de Objeto no Modo Escultura
    • Introdução a VDM Addon
    • Creases: Box Modeling para Retopologia (Hard Surface)
    • FaceSets e Auto Masking: Manipulação e Edição
    • Blocagem e Retopologia Manual e Automática – Parte 1
    • Blocagem e Retopologia Manual e Automática – Parte 2
    • Detalhamento da Escultura com Multires e VDM – Parte 1
    • Detalhamento da Escultura com Multires e VDM – Parte 2
    • Vertex Paint
    • Considerações Finais e Agradecimentos
Watch online or Download for Free
Escultura Digital no Blender by Joao Lacerda
NAME
SIZEDURATION
Section 02 – Configuring the UI
396.2 MB
Section 08 – Closing
112.2 MB


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