In this demonstration, David Finch reveals his step-by-step process for drawing hands and feet. He starts with simple block shapes, and moves on to more complex shapes…
Category: Gnomon
In this first title of a series on comic book illustration techniques, David Finch takes you step-by-step through the processes he uses to create the highly detailed…
Part 1 Stories can be written with pictures as well as with words. Veteran storyteller and concept artist Iain McCaig takes you on a journey through the…
In this title, Alex demonstrates how to use the Paint Effects engine in Maya to create realistic trees. We begin by looking at the default PFX library,…
In this title, Alex covers how to create realistic grass using Maya, Paint Effects and Mental Ray while also sharing his techniques for developing a complete natural…
In this title, Alex thoroughly covers how to create realistic plants using Maya, Paint Effects and Mental Ray. We begin by evaluating the default paint effects library…
In this demonstration, Joe Benitez unveils the secrets of drawing alluring comic book style pin-up characters. Sex appeal and allure is conveyed through many methods including stylized…
A solid understanding of Perspective gives the artist the means to draw what they see both accurately and believably. This series on the Fundamentals of Perspective will…
In this introduction to creating volumetric effects in Houdini, Senior VFX Artist Robby Branham covers the principles of creating volumes using techniques including VDBs, metaballs, and Houdini’s…
Full 2009 Gnomon Masterclasses series by digital painting legend Craig Mullins
Character rigging is a process that starts the moment the design of a character is established. To get the most out of a character it involves a…
This title is the first volume of an exclusive, long-awaited two-part series on Dave Dorman’s illustration techniques. This lecture focuses on Dave Dorman creating preliminary art, the…











