Modeling Essential with Studiotools A DVD for beginners, where you’ll learn all the theoretical concepts to understand why the program does what it does (concepts that are…
Category: Gnomon
Discover what it takes to make great-looking product renders for print, packaging, and online marketing materials. By breaking down and investigating real-world examples and what techniques are…
The procedural nature of Gaea by Quadspinner empowers 3D artists and matte painters to craft impressive and realistic environments with its powerful tools. Incorporating Gaea into a…
Mastering a finishing takedown animation is made easier with a professional workflow that’s been tried and tested through years of production experience. Senior Animator Patrick Przybyla has…
In this lecture, Jerad Marantz shares his creature design techniques in an extensive lecture and demonstration. Beginning with a brief description of the creature, Jerad begins the…
This lecture will provide an in-depth look at the workflow David Lesperance uses to design environments. Starting off, he will cover basic concepts of asset building including…
Substance Painter 2020 is an industry-standard texturing tool used at top studios worldwide — particularly when texturing game assets. In this workshop, Lead Technical Artist at Naughty…
Less is more in the world of realistic animation for film. Subtle character performance is a unique challenge in character animation for movies, requiring a light touch…
In this workshop, Victor Navone, Supervising Animator at Pixar Animation Studios, reveals the art of facial animation for feature films using a style similar to Pixar. Learn…
In this lecture, Gil Rimmer simultaneously develops two characters, Francis and Paulo, who are classic pugilists in a fictional turn of the century metropolis. This first in…
In this first of two titles, Cameron Davis discusses character design at its most fundamental. He begins with basic design theory, color and shape, and shows how…
In this class Vitaly demonstrates and explains his approach and techniques for creating a solid “1st Pass” 3D Design of a robotic character for a Film or…











