In this tutorial, Senior Animator Elaina Scott shares her workflow for creating a full-cg shot for Visual Effects, from previs to final animation. In the initial chapters…
Category: Gnomon
In this training series, 3D Artist Robby Branham goes through fundamental and advanced multi-pass rendering and compositing techniques using Maya, VRay and Nuke. Theses tutorials will demonstrate…
In this title, Principal Artist Nate Stephens demonstrates the creation of a complex decorative medallion asset using Substance Designer, ZBrush, Maya, and Marmoset Toolbag. Starting in Substance…
In this workshop, Alessandro Cangelosi guides you through Isotropix Clarisse V4. Beginning with the basic workflow needed to get up and running, Alessandro then delves into the…
In this workshop, Tracker / Matchmove Artist Kevin Bolivar takes you through SynthEyes tracking from beginning to end, explaining the theory and concepts applied to solve camera…
In Introduction to Lighting for Animation, Lighting and Compositing TD Alex Corll shares his process of lighting a shot from start to finish using Maya, Arnold and…
In this series, Martin Teichmann, Environment Modeler at Naughty Dog, takes you through his complete production workflow to build a stylized game ready environment; a process that…
Laurent reveals his process for creating a high resolution creature, designed by Carlos Huante, for the video-game cinematic production pipeline. The pipeline presents many challenges such as…
In this tutorial, Ben Erdt shares his workflow for creating a sci-fi creature/character from a 2D sketch to the final production model ready for rigging and animation.…
What Will I Learn? Use Godot’s node and scene system to design robust, reusable game objects Write code in GDScript to capture input and build complex behaviors…
In this title, Senior Visual Effects Artist Robby Branham provides a broad overview of the terrain workflows in Side FX’s Houdini 17. Houdini’s heightfield nodes are shown…
In this demonstration, designer Aaron Beck shares his workflow for visualizing a sci-fi military robot. Beginning with rough sketches and a discussion on the ideas behind them,…










