Learn from a master in this three-hour workshop by the Director of Visual Development at Marvel Studios, Andy Park. Sharing the wealth of his experience from a…
Category: Gnomon
In this workshop, James Schauf shares his workflow for modeling a Mad Max inspired hot rod. James begins by covering the importance of collecting reference images that…
Working with a costumed model, April Connors demonstrates how to use traditional media to experiment with the concepts of characterization, storytelling, tone and mood. April begins with…
The ultimate goal for the concept artist is to create an individual artistic design language that is unique to them. Nick’s demo takes the viewer through the…
There are many approaches for designing characters for the screen. Industry veteran Aaron Sims details two of his tried-and-trusted workflows for creating iconic concept designs for film…
In this title, David Finch reveals his step-by-step process for drawing the human body. He starts with simple tube form shapes, and then covers the placement of…
Maya is the leading 3D Application in the game, visual effects, commercial, and broadcast industries. Maya’s feature-rich toolset expands with every version and has been reorganized in…
In this lecture and demonstration, join Cameron Scott Davis on a journey through his ideation and technical pipeline in the creation of the 2D image “Blood Eels…
This demonstration offers aspiring character designers a glimpse into the thoughts and processes of leading film character designer, Wayne Barlowe. With a focus upon the centuries-old traditions…
In this title, David Finch reveals his step-by-step process for drawing the human head. He starts with a basic head shape and demonstrates the structural breakdown from…
In this demonstration, David Finch reveals his step-by-step process for drawing hands and feet. He starts with simple block shapes, and moves on to more complex shapes…
In this first title of a series on comic book illustration techniques, David Finch takes you step-by-step through the processes he uses to create the highly detailed…










