Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Character Design for Animation by Gil Rimmer

/

Release date:2020

Author:Gil Rimmer

Skill level:Beginner

Language:English

Exercise files:Not Provided

In this lecture, Gil Rimmer simultaneously develops two characters, Francis and Paulo, who are classic pugilists in a fictional turn of the century metropolis. This first in a two lecture series focuses on creating the faces and heads of the two fighters, using dynamic silhouettes, rhythms, graphic design and composition principles. Gil stresses the various visual relationships within individual characters while addressing the complementary relationship between the two fighters. Through a methodical process, beginning with a design brief followed by reference gathering, through traditional approaches to silhouette design and ending on detailed orthographic views and expression sheets, Gil shares his thoughts about the design process and its place in the animation production pipeline.

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

1 Comments

  1. Pls Upload these courses:
    1. https://www.21-draw.com/course/character-design/
    2. https://www.21-draw.com/course/anatomy-gesture/
    3. https://tv.21-draw.com/programs/collection-zz07odrivi4 (Fundamentals of Character Design)
    4. https://tv.21-draw.com/programs/collection-soljcg2vruc?categoryId=56988 (Fundamentals of Drawing)
    5. https://www.21-draw.com/course/posing-for-character-design/

Leave a Comment

Your email address will not be published. Required fields are marked *