CREATURE DESIGN WITH TERRYL WHITLATCH VOL. 1 In this first title of a series, Terryl demonstrates how to create a fantastic yet utterly believable creature based on…
Category: Gnomon
In this lecture, senior environment artist Devon Fay takes you through his process of creating complex and believable CG environments. He starts at the very beginning with…
In this title Jay Hawkins works from start to finish on the design for a Gears of War creature called the Locust Hydra. Jay covers everything from…
In this lecture, Garrett Fry demonstrates the entire process of how to create a 3D matte painted and projected environment, including modeling, texturing, lighting, rendering, painting, projecting…
Autodesk’s Maya 2020 is the leading 3D application used by artists in digital production across the game, visual effects, commercial, and broadcast industries. Maya’s feature-rich toolset expands…
Facial rigging is one of the most sought-after talents in the animation industry. A great facial rigger will have both technical and artistic skills to achieve smooth…
Learn to efficiently groom characters and creatures in Houdini using advanced techniques by ILM Grooming Artist, Kristin Farrensteiner. In this in-depth guide for Houdini, Kristin focuses on…
Blockbuster creatures and monsters all start somewhere: With a sketch. Senior Character and Creature Concept Artist Kyle Brown demonstrates the industry-proven workflows he’s mastered through working on…
Senior Character and Creature Concept Artist Kyle Brown returns with Volume 2 of his Creature Design workshop to share his coloring and texturing techniques for Photoshop. With…
Subtle Performance Workflow Vol. 1 Less is more in the world of realistic animation for film. Subtle character performance is a unique challenge in character animation for…
The face is one of the most complex areas of the human body, and understanding the motion of the face is even more complex. Being able to…
From quick thumbnails to a finished illustration, in this presentation Maciej Kuciara explores his techniques and workflow used in film production to create environment designs with a…











