Creating great sculpture is very much like creating great Architecture. The foundation and framework has to be built first and it must be strong and contain the…
Category: Gnomon
Strengthen your understanding of look development and explore the core differences between real-world materials and CG shaders in this 4.5-hour workshop by Adrien Vallecilla. Building upon the…
There are some absolute essentials you need to know when tackling lighting in CG. This 5-hour workshop by Adrien Vallecilla sheds light on everything you need to…
Houdini is fast becoming one of the most essential tools for the entire pipeline in film and feature animation production. This workshop covers the essential skills to…
Whether it’s in movies, TV shows, music videos, or video games, digital humans are everywhere. This comprehensive workshop by Sefki Ibrahim demonstrates how he approaches the look…
In this video series veteran CG artist Eric Keller introduces the advanced UV mapping tools found in Autodesk Maya 2018’s UV Toolkit. Eric demonstrates how to use…
Creating game-ready foliage by hand is simplified in this 3-hour workshop by Peyton Varney, Environment Texture Artist on The Last of Us Part II. This beginner-level tutorial…
FIGURE FUNDAMENTALS VOLUME 1 Drawing the human figure is a pivotal skill for artists in a range of fields. Story boarding, concept art, illustration, and animation portfolios…
CHARACTER DESIGN FOR GAMES AND ANIMATION VOL. 1 In this first of two titles, Cameron Davis discusses character design at its most fundamental. He begins with basic…
This title offers an in-depth demonstration on how to effectively use ZBrush to create a hyper realistic character. Hossein Diba shares a thorough breakdown of his workflow,…
THE TECHNIQUES OF PUDDNHEAD 1 Puddnhead shows you how to create three different creatures from start to finish, from the abstract design of the character to the…
Automating different rigging setups is an essential part of the production pipeline at any major studio. Learn all the fundamental elements of rigging and Python scripting in…











