The face is one of the most complex areas of the human body, and understanding the motion of the face is even more complex. Being able to…
Category: Gnomon
From quick thumbnails to a finished illustration, in this presentation Maciej Kuciara explores his techniques and workflow used in film production to create environment designs with a…
In this tutorial, Generalist James Miller takes an in-depth look at designing, lighting and compositing a landscape environment from beginning to end. Starting with Houdini’s terrain tools,…
Understanding The Principles of Poster Design is an empirical guide to contemporary commercial poster design as well as its ingredients. From storytelling elements, through title treatment design,…
Creating a large ocean simulation doesn’t need to be daunting. This 3.5-hour introductory workshop by Danny Barnhart provides an overview of the Ocean Toolset in Houdini and…
Dylan Cole is a leading matte painter and concept artist specializing in work for film, television, and video games. THE TECHNIQUES OF DYLAN COLE VOL. 1 In…
When it comes to rigging, a jaw rig can get complicated very quickly. Being able to rig a jaw that works for a variety of scenarios —…
Environment Artist Wojtek Piwowarczyk teaches how to create a 3D environment entirely using Houdini, the industry-standard animation tool by SideFX. The workshop reveals the complete process of…
Learn the core concepts of character rigging in Maya and how to build production-ready, animator-friendly character rigs. This 5-hour workshop by Taylor Whitsett, a Technical Animator at…
Introduction to ZBrush 2021 is the most comprehensive video training series available for Pixologic’s industry-leading digital-sculpting software. Taught by Madeleine Scott-Spencer, this 65-chapter workshop — with 51…
Volume 1: Introduction to Car Design and Drawing When designing automobiles, the ability to sketch well is absolutely essential. The skill of showing a design on paper…
In this workshop, environment artist Olivier Dubard goes through the process of building an environment from concept to finish, using a wide range of software including SketchBook…











