This course is a straight-up, no-fluff guide to making realistic VFX in Unity. Ben Durrant walks you through the entire pipeline, from creating texturesheets (flipbooks) from video…
Category: GameDev
Follow J Hill through a full character pipeline, from choosing your concept to final presentation. You’ll learn the techniques used in AAA studios to sculpt, retopo, texture,…
This course is a straight shot from zero to a fully realized 3D game character. You’ll start by learning Blender 5’s navigation and basic tools, then move…
This course is a straight shot into practical game lighting. Yury Vorobiev walks you through setting up lighting for a ton of different scenarios, from overcast exteriors…
Build a complete third-person shooter controller in Godot 4 from scratch. This course walks you through creating a player character with a full control rig, a weapon…
Build a complete, multiplayer-ready inventory system in Unreal Engine 5 using C++ and Blueprints. This course focuses on creating a spatial inventory with item grids, stackable items,…
Build a complete first-person shooter from the ground up in Unity 6. This course walks you through creating a level-based shooting game, teaching you C# programming and…
Build a full 3D action RPG in Godot 4 from scratch. This course walks you through creating a playable game with character stats, a levelling system, gear…
Build three complete environments from scratch in Unreal Engine 5 with Joe Garth, the creator of Brushify. This beginner-friendly course focuses on simple, repeatable workflows for terrain…
Build a complete 2D top-down action game in Godot 4.6, guided by a developer who knows the struggle of learning from scratch. This course focuses on practical,…
Build a complete 3D action-adventure game from scratch in Godot 4.3. This course walks you through every system you need for a modern game: third-person character controls,…
Learn how to use Chaos physics in Unreal Engine 5 to build interactive game mechanics. This course covers everything from basic physics bodies and collisions to advanced…



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