It looks like you're using an adblocker.
Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.
Master lighting for games across Unity's built-in, URP, and HDRP pipelines with hands-on projects and color theory.
This course is a straight-up guide to lighting in Unity, covering the built-in renderer, URP, and HDRP. You’ll learn the theory behind color, shadows, and light placement, then apply it to three distinct game environments. No fluff—just practical setups for realistic and stylized scenes.
🎯 What you’ll learn
Lighting techniques for games
Baking lightmaps
Using light probe groups
Creating volumetric lights for HDRP
Post processing for that AAA look
Realistic lighting setups for your project
✅ Requirements
Skills: An interest in game design
Hardware: A high performance computer with a dedicated graphics card that can handle the HDRP pipeline in Unity
📝 Description
This course skips the theory lectures and jumps straight into building real scenes. You’ll start with the basics—directional lights, skyboxes, and ambient lighting—then move into baked lightmaps and light probes for static and dynamic objects. The real meat is in the three project-based sections.
First, you’ll light a bar room in the built-in renderer, matching color temperatures to real-world values for an authentic feel. Then, you’ll switch to URP to light a cartoony horror graveyard, using saturated colors and stylized contrasts. Finally, you’ll tackle HDRP, setting up volumetric fog, physically based skies, and post-processing stacks to get that AAA look. Each section ends with a final bake and results review, so you see exactly what works.
🧑🎓 Who this course is for
Anyone wanting to master lighting for games
You want to make your games stand out from the crowd with impressive visuals
🧑🏫 About the Author
Pete Jepson is a game development instructor on Udemy with a focus on Unity lighting and rendering pipelines. He has created multiple courses covering everything from beginner setup to advanced HDRP techniques, helping students build portfolio-ready scenes.
🏁 Final Result
Three fully lit game environments: a realistic bar room, a stylized horror graveyard, and a dynamic HDRP outdoor scene with volumetric lighting.