This course is about building a world and designing a mech to conquer it. Andrei Kurylovich, aka AURORA MACHINA, walks you through his entire concept design pipeline,…
Category: Group-buy
Marshall Vandruff’s The Perspective Course is the one he wishes he had as a kid. It’s a no-nonsense, practical guide to understanding and drawing perspective, broken into…
Stop relying on gut feeling for your shadows. This course from Rinotuna breaks down shading into a logical, repeatable system. You’ll learn to see form in 3D,…
A practical, no-fluff course on character design for games. Joofoot, a veteran who’s worked with Riot, Tencent, and Capcom, walks you through the entire pipeline: from anatomy…
This workshop is for artists who have the skills but need the roadmap. It’s a straight-talking, 5-week live course on how to actually get hired in film…
A 10-week advanced course on building a complete modular game environment in Maya and Unreal Engine 4. You’ll learn how to break down references, create reusable modular…
This workshop is built around a real games production pipeline. You’ll focus on game animation techniques like timing, body mechanics, posing, and player reactions. The goal is…
Likeness & Facial Anatomy Course by ArtHeroes teaches you how to create high-end photoreal digital faces in ZBrush. You will master facial anatomy, character likeness, realistic skin…
A 4+ hour workshop where Raf Grassetti walks you through his entire process for creating a sci-fi character in ZBrush. No fluff, just a straight-up look at…
Raf Grassetti, the Art Director behind God of War, breaks down his entire creature design workflow. This isn’t a speed-sculpt—it’s a recorded live workshop where he answers…
This workshop is a raw, no-fluff look into how Rafael Grassetti designs and sculpts a creature from start to finish. It’s split into four video parts, covering…
This course is for intermediate artists who want to stop making pretty landscapes and start building believable worlds. Over 10 weeks, you’ll push past basic composition into…











