Award-winning sculptor Tony Cipriano walks you through his entire digital sculpting workflow in ZBrush. With over 30 years in the industry working for Disney, Marvel, and Universal,…
Category: Character Design
This course isn’t about memorizing button combos. It’s about understanding why you sculpt the way you do. Professional digital sculptor Yoo Dyth, who has worked on major…
Learn to paint a fantasy character in a full scene using acrylics. This course breaks down the process from thumbnail sketches to the final brushstroke, focusing on…
Learn to design costumes that feel real, not just drawn. This course skips the fluff and gets straight into building characters with a story behind every stitch.…
Learn to create unique, stylized, and dynamic portraits using character and background references. This course focuses on breaking away from rigid poses to build portraits full of…
This 8-week course is all about bridging the gap between cartoony stylization and comic-book realism. You’ll start by picking a favorite 2D concept and then build it…
This course is about getting your characters to actually feel like someone. It’s not about rendering a perfect final image on day one. Instead, you’ll build a…
This course is about learning to see the human body as a system of interlocking forms, not just a collection of shapes. Over 10 weeks, you’ll study…
What you’ll learn In Drawing Faces From Imagination, students learn how to construct believable, expressive faces without depending only on direct reference. The course is built around…
Learn to design characters that feel alive by pulling inspiration straight from the people you see every day. Diego and Sebastián Ramírez, the duo behind Los Awesombrosos,…
This course walks you through the full grooming pipeline for animated characters, using a cartoony hyena as the project. You’ll learn how to use Houdini for procedural…
Learn a practical, step-by-step workflow to sculpt a humanoid creature in ZBrush, starting from a concept art reference and ending with a polished render in Keyshot. This…











