This course breaks down how visual effects actually work in big-budget cinema. Carolina Jiménez García, a layout artist who’s worked on The Hobbit and Star Trek Beyond,…
Category: Autodesk
This course is a one-stop shop for anyone wanting to get serious with Adobe After Effects. It covers both motion graphics and visual effects (VFX) in a…
Simon Barle, a foliage artist who worked on Star Wars Battlefront and Battlefield V, walks you through his entire AAA workflow for creating a game-ready tree. This…
This course teaches you how to build production-ready character rigs for Unreal Engine and Unity using Advanced Skeleton for Autodesk Maya. You’ll go from a blank mesh…
Learn to create coded motion typography with Illustrator and After Effects. This course is about making letters dance—literally. You’ll build a strong semantic concept and then animate…
The second part of a series focused on texturing a complete sci-fi environment. Alexandre Huyaux walks you through his entire process, from setting up ACES color management…
Alexander Lee teaches a unique approach to animation: sculpting every single frame by hand in ZBrush. This 5-hour workshop covers the full pipeline, from character setup in…
This course is a straight-up, no-fluff walkthrough on creating a realistic, smashed-up phone box entirely in Substance Designer. Lee Borrer, a pro with years of studio experience,…
This course walks you through the entire pipeline for making clothing that actually fits the MetaHuman parametric body system in Unreal Engine 5.6. The goal is a…
This project-based course walks you through a complete VFX shot from start to finish. You’ll follow along as a team of specialists handles camera tracking, photogrammetry, HDRI…
This course is a straight shot into Blender’s Geometry Nodes—no fluff, just practical workflows for building procedural generators, motion graphics, and simulations. You’ll start with the node…
This mini-course cuts the fluff and gets straight into building materials in Unreal Engine 5. You’ll learn the logic behind PBR, how to tweak shaders, and where…



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