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Boost Your Illustration Quality and Efficiency by Blender by Kelly

Boost Your Illustration Quality and Efficiency by Blender by Kelly

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Author:Blender by Kelly

Duration:32 Hours 38 Minutes

Actual Duration:65h 25m

Release date:2024, April 20

Publisher:Coloso

Skill level:Advanced

Language:English

Exercise files:Yes

Software:Blender, Photoshop

Course URL:https://coloso.global/en/products/illustrator-kelly-us

Stop redrawing the same pose ten times โ€” build your character once in Blender and paint over it.

Tired of spending hours fixing anatomy and lighting by hand? This class shows you how to model your own drawing style in Blender, set the pose and light in minutes, then paint over the render in Photoshop for a thick, oil-painting finish.

๐ŸŽฏ What you’ll learn

  • Set up Blender for 2D work: UI, navigation, essential add-ons and tablet settings
  • Sculpt a stylized character that matches your own proportions and face style
  • Retopology, UVs and normal baking with free add-ons and Retopoflow
  • Rig with Rigify, fix weight paint issues, and create poses and facial expressions with Shape Keys
  • Set up lights, cameras and Cycles renders for illustration-ready base shots
  • Paint over 3D in Photoshop: brushes, textures, hair, skin and costume detailing

โœ… Requirements

  • Skills: Basic drawing fundamentals, familiarity with Photoshop layers and brushes
  • Tools: Blender 3.1.2 (free), Adobe Photoshop CS5 or newer, drawing tablet
  • Hardware: Minimum 16GB RAM, dedicated GPU recommended for Cycles rendering

๐Ÿ“ Description

If you draw for a living, you know the problem. The better you get, the more time you burn on the boring parts โ€” fixing the same arm, hunting for a good angle, repainting light that does not make sense. Kelly’s fix is simple: do that heavy lifting in Blender once, then spend your energy on painting.

This is not a general Blender course. It is built for 2D artists who hate 3D UI. You start with install, layout, shortcuts and tablet setup, then jump straight into a practical loop: sculpt shapes, push proportions to match your taste, and learn to see anatomy in three dimensions instead of guessing from flat refs.

Then you make that sculpt actually usable. You will do full retopology for face, body, hands and feet, cut UVs, bake normals, add eyelashes with particles, teeth, and a working Rigify rig. That means you can pose the same character again and again, change the camera, swap the lighting, and render a solid base in minutes. No more redrawing 20 thumbnails to find one composition.

The second half is all paint. Kelly renders out and takes it into Photoshop. You will block in base colors, lock the silhouette, check values in black and white, then build up density with custom brushes and photo textures. Hair shine, skin softness, fabric folds and metal bits โ€” each gets a clear, repeatable pass. The goal is that thick, layered look like oil painting, but without spending a week on one piece.

๐Ÿง‘โ€๐ŸŽ“ Who this course is for

  • Illustrators who want to cut repetitive work and finish faster without losing quality
  • 2D artists scared of 3D who need a Blender workflow made for painters, not modelers
  • Game / freelance artists who need consistent characters, angles and lighting on deadline

๐Ÿง‘โ€๐Ÿซ About the Author

Kelly is a freelance illustrator with 9 years in games. She worked on Nexon’s Wild Land: Durango, Smilegate’s VR title ROGAN: The Thief in the Castle, and Bluehole’s Project W, plus a long list of outsourcing projects.

She teaches from real production pressure โ€” how to keep work efficiency high, build a repeatable cycle, and still keep your personal style intact. Her thing is helping artists figure out what they actually like to draw and turning that into a system you can use every day.

๐Ÿ Final Result

  • A fully rigged, stylized 3D character in your own drawing style, plus 1-2 finished high-density illustrations painted over your 3D renders โ€” ready for portfolio.
Curriculum

๐Ÿ“‹ Course content

  1. Module 1:  Intro – Why Use Blender for Illustration?
    • Why do you use Blender for illustration work?
  2. Module 2:  Blender Basics and Character Prep
    • Installing and setting up Blender
    • Moving and using Blender – layout and navigation
    • My style, getting to know myself – finding what you like vs what you do well
    • Customizing characters with provided materials and sculpt brushes
  3. Module 3:  Creating Characters with Blender
    • Creating character geometry and proportions
    • Creating a character face and deformation
    • Making eyes and node setup
    • Human silhouette, skeleton and muscle study in 3D
    • Building the torso and body
    • Making arms and hands
    • Making legs and feet
  4. Module 4:  Retopology, UVs and Baking
    • Free add-on face retopology
    • Free add-on upper body retopology
    • Free add-on hand retopology
    • Free add-on lower body retopology – knees, calves and feet
    • Retopology with paid add-ons and base mesh fitting
    • Cut and expand UVs
    • Normal baking and simple color painting
    • Planting eyelashes and eyebrows with particles
  5. Module 5:  Rigging, Poses and Lighting
    • Creating character teeth and gums
    • Rigging with Rigify and automatic weights
    • Weight paint fixes and pose creation
    • Creating character expressions with Shape Keys
    • Add lighting – types, color and mood
    • Rendering with camera and Cycles setup
  6. Module 6:  2D Retouching in Photoshop
    • Character styling rough – hair and clothes
    • Balance color and brightness with black-and-white checks
    • Making brushes and composite sources
    • Expressing character details – face and hair materials
    • Expressing clothing details – wrinkles and decorations
    • Finishing illustration – depth of field and color balance
    • Building density using 3D compositing
    • Conclusion – self-study, career tips, freelancer vs employee

๐Ÿ“ข Guys, this is a Group Buy campaign, check the GBC forum thread to get access

You can find the course preview in the download section below.

Watch online or Download for Free
Boost Your Illustration Quality and Efficiency by Blender by Kelly
NAME
SIZEDURATION
Kelly Eng Dub
25.1 MB14m
SECTION 01. OT – Blender for Illustration
4.2 MB4m
SECTION 02. Blender Basics and Setup
20.9 MB9m
SECTION 06. Adding 2D retouching to created characters
0 B
Kelly Eng Sub
3.5 MB4m
Section 01. ์ผ๋Ÿฌ์ŠคํŠธ ์ž‘์—…์— ๋ธ”๋ Œ๋”๋ฅผ ์“ฐ๋Š” ์ด์œ 
0 B
Section 06. ์ œ์ž‘ํ•œ ์บ๋ฆญํ„ฐ์— 2D ๋ฆฌํ„ฐ์นญ ์ถ”๊ฐ€ํ•˜๊ธฐ
3.5 MB4m

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