3ds max Modeling PolyClothV2 Complete Course by Marcello Pattarin
Duration:5 hours on-demand video
Actual Duration:1h 7m
Release date:2025, December
Publisher:Udemy
Skill level:Beginner
Language:English
Exercise files:Yes
Software:3ds Max, PolyCloth V2, V-Ray
Course URL:https://www.udemy.com/course/3ds-max-modeling-polyclothv2-complete-course
If you do interiors in 3ds Max, you know fabric is where renders live or die. This course shows you how to use PolyCloth V2 to push, pull, and relax geometry into believable cushions, sheets, and soft forms — then render it clean in V-Ray.
🎯 What you’ll learn
- Modeling of interior furnishing fabrics like cushions, sheets, and pillows
- Manage all PolyCloth V2 parameters – slide, expand, shrink, smooth, plasticity
- Using Data Channel and advanced XYZ masks to control deformation
- Interior rendering workflow in V-Ray for soft furnishings
- Unwrap techniques – simple sewing, pelt, and UVReactor for cloth
✅ Requirements
- Skills: Basic 3ds Max navigation and modeling
- Tools: 3ds Max 2017 or higher, PolyCloth V2 plugin, V-Ray renderer
- Hardware: 64-bit PC capable of running 3ds Max, 16GB RAM recommended for simulation and rendering
📝 Description
This is a hands-on, button-by-button walkthrough of PolyCloth V2 inside 3ds Max. No theory dumps. You install the plugin, learn the brush, and start pushing geometry around in the first lessons.
We start simple: what slide, expand, shrink, and smooth actually do to the mesh. Then we get into the stuff that controls everything — masks, mask blur, iterations, move strength, damping, plasticity, and bendiness. Once you get how those interact, cloth stops feeling random.
From there it’s all practical. You’ll do shell cushions, box cushions, and those tricky shapes that usually collapse. You’ll use primitives, TextPlus, and volume masks with Data Channel to drive deformation on X, Y, Z. That part is gold for when you need wrinkles only where you want them.
The middle of the course is a full bedroom project. You model a bedsheet with gravity and paint masks, add cushions and modifiers, fix the scene position, and finish with a clean V-Ray render. You see the whole chain, not just isolated tools.
We close with booleans for splines and objects, a fun cloth character exercise, and a solid UVW unwrapping section — simple sewing, pelt, and UVReactor — so your fabrics actually take textures without stretching.
Exercise files for 3ds Max 2017 and higher are included with selected lessons. Voice is AI-generated, with automatic subtitles available.
🧑🎓 Who this course is for
- Architects, interior designers, and surveyors who want better soft furnishings in their renders
- 3D artists and students working on interior visualization in 3ds Max
- Teachers and freelancers who need a fast, repeatable workflow for cushions and fabrics
🧑🏫 About the Author
Marcello Pattarin is a 3ds Max trainer focused on architectural visualization and practical modeling workflows. He teaches interior rendering and plugin-based techniques with short, direct lessons built around real project files. His courses are known for clear step-by-step exercises aimed at getting usable portfolio images, not just tool demos.
🏁 Final Result
- A finished interior bedroom scene with PolyCloth-simulated bedsheet and multiple cushions, unwrapped and rendered in V-Ray — ready to drop into your portfolio.

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