Follow material artist Khayyam Naghiyev as he breaks down his process for creating a realistic damaged pavement stone. This isn’t just a button-pushing tutorial; it’s a practical…
Category: Allegorithmic
This course is a straight-up, no-fluff walkthrough on creating a realistic, smashed-up phone box entirely in Substance Designer. Lee Borrer, a pro with years of studio experience,…
This course walks you through the entire creation of a PBR stylized character for games, using Blender, ZBrush, and Substance Painter side by side. You’ll go from…
Daniel Thiger walks you through building a roof tile material in Substance Designer, using the new nodes from version 2019.1. This is a fully narrated, step-by-step tutorial…
Ever wondered if you can get that hand-sculpted ZBrush feel without leaving Substance Designer? Maxime Guyard-Morin shows you exactly how. This tutorial walks you through building a…
Build a complete cyborg character from scratch in Blender. This course walks you through the entire pipeline—sculpting anatomy, designing hard-surface armor, retopology, UV mapping, texturing, rigging, and…
This course walks you through the entire pipeline for making clothing that actually fits the MetaHuman parametric body system in Unreal Engine 5.6. The goal is a…
Alex Beddows shows you how Substance Designer is actually used in AAA game production. This isn’t a slow step-by-step tutorial. Instead, you get his full graph and…
This workshop is for artists who want to tackle procedural rigging in Houdini but never had a cool project to push them. ILM artist Mizuki Yamada walks…
This tutorial walks you through the entire process of creating a high-quality 3D weapon for your portfolio. You’ll go from a rough blockout to a polished, portfolio-ready…
A complete, no-fluff walkthrough for building a game-ready SCAR weapon from scratch. Laurentiu, a senior artist with credits on Call of Duty and Apex Legends, breaks down…
A no-fluff, hands-on course for artists who want to build hyperreal digital humans in Unreal Engine 5. Şefki Ibrahim walks you through his actual production pipeline—from picking…











