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Blender 2.8 for beginners – Sword creation

Release date:2019, February 9

Author:Julien Deville

Skill level:Beginner

Language:English

Exercise files:Yes

Here is a complete training dedicated to the creation of a sword in Blender 2.8. Blender is a free 3D software and opensource. During this training you will learn all the steps to create realistic asset ready to import in game engines. All the production files files are included in the training.

Discover a complete workflow to create a sword.

Apprehend the interface and keyboard shortcuts for better efficiency.

Get some polygonal modeling basics.

Discover the tools of sculpting, texturing and shading.

The creation of sword with Blender 2.8 is intended for all future users wishing to familiarize themselves with the new version of Blender or the professional wishing to update its knowledge. From the freelance graphic designer to the illustrator wanting to evolve towards free software, Blender will be an indispensable asset for your graphic and video productions.

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01 Chapter 1 Lowpoly model creation
001 1.0-Introduction-Blender 2.8 overview
002 1.1-Adding reference images
003 1.2-Grip modeling
004 1.3-Blade modeling
005 1.4-Guard modeling

02 Chapter 2 High Poly model creation
001 2.1-Adding details in edit mode 1 the grip
002 2.2-Adding details in edit mode 2 the blade
003 2.3-Adding details in edit mode 3 the guard
004 2.4-Grips strap creation
005 2.5-Adding details in sculpt mode 1 the guard
006 2.6-Adding details in sculpt mode 2 the grip
007 2.7-Adding details in sculpt mode 3 the blade and the strap

03 Chapter 3 UV Mapping
001 3.1-Unwrap the low poly model
002 3.2-UV Islands edition

04 Chapter 4 Baking textures
001 4.1-Baking the normal map
002 4.2-Baking ambient occlusion map
003 4.3-Baking cavity map
004 4.4-Baking color map base

05 Chapitre 5 Texture paint
001 5.1-Adding details on cutting edge
002 5.2-Adding details on the grip
003 5.3-Adding patterns on the blade
004 5.4-Fixing baking problems

06 Chapitre 6 model presentation
001 6.1-Shader creation
002 6.2-Render image with cycles
003 6.3-Render image with eevee
004 6.4-Turnaround animation

07 Chapitre 7 Export the model
001 7.1-Export .obj file
002 7.2-Import in Sketchfab
003 7.3-Import dans Unity

08 Chapitre 8 Bonus Texturing avec Substance painter
001 8.1-Import the model
002 8.2-Layer system overview
003 8.3-Layer system management with brush
004 8.4-Layer system management with polygon fill
005 8.5-Layer system management with stencil
006 8.6-Export texture set and render in Blender

Tutor.7z
[Udemy] Blender 2.8 for beginners – Sword creation.7z
[Udemy] Blender 2.8 for beginners – Sword creation_Subtitles.7z


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