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3D Creature Sculpting with Zbrush by Cha Hokyung

3D Creature Sculpting with Zbrush by Cha Hokyung

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Author:Cha Hokyung

Duration:20 videos, 18 hours 42 minutes

Actual Duration:37h 22m

Release date:2022, October 14

Publisher:Coloso

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:ZBrush, Marmoset Toolbag

Course URL:https://coloso.co.kr/products/3dcharacterartist-chahokyung

Sculpt three original creatures in ZBrush with Monster Hunter Rise artist Cha Hokyung.

Coloso’s first dedicated creature modeling class by Cha Hokyung, creature artist behind Monster Hunter Rise with experience at CAPCOM and UBISOFT. Across 20 videos and over 18 hours you master ZBrush sculpting from basic shapes to scales, wrinkles and hair materials, completing three original creatures step by step.

🎯 What you’ll learn

  • Sculpt in ZBrush from the ground up: tools, SubTools, geometry, brushes and DynaMesh
  • Build creatures from basic shapes: turn primitives and a cube-into-sphere exercise into solid sculpting fundamentals
  • Design forms that do not exist: monsters, beasts and otherworldly creatures from imagination and reference
  • Craft advanced surface detail: realistic scales, wrinkles and hair materials with FiberMesh and groom brushes
  • Create custom alphas and IMM brushes: seamless alpha maps, Surface Noise texturing, UV Master unwrapping
  • Block organic forms efficiently with ZSpheres and apply anatomy to creature silhouettes
  • Pose with Transpose Master, build props, decimate and render the final result in Marmoset Toolbag
  • Balance overall form with intricate accents to produce a versatile, recruiter-ready creature portfolio

✅ Requirements

  • Skills: Beginner-friendly; no prior creature experience needed, basic 3D understanding helps
  • Tools: ZBrush 2020 or higher (class recorded in 2021.5.1), Marmoset Toolbag 3 or higher for final rendering
  • Hardware: PC capable of running ZBrush, drawing tablet required (any brand); class includes practice ZTL files and PSD alpha maps

📝 Description

While humanoid character modeling is a common skill, the ability to craft monsters, beasts, and otherworldly creatures is what sets a competitive 3D artist apart in games and film. Creature modeling challenges you to design shapes that do not exist in reality, master intricate textures, scales and dynamic features, and develop imagination and storytelling through your designs. Yet professional-level training focused purely on creatures is extremely hard to find — this class was created to fill exactly that gap as Coloso’s first dedicated creature modeling course.

The course is built around a simple but powerful idea: using only ZBrush from start to finish. Many artists treat ZBrush as a detailing tool on top of a 3ds Max or Maya base and struggle to freely transform forms. Here you learn to deform, reshape and invent forms directly in ZBrush, so whatever you imagine can be realized without switching tools. Training starts with pure fundamentals — sculpting a perfect sphere out of an angular cube using sculpting alone — and climbs steadily to practitioner-level creature production.

You complete three creatures of rising difficulty. The snail teaches base forms from primitives, custom seamless alpha maps and Surface Noise texturing. The caterpillar monster teaches transforming a real animal into an imaginative design with a custom IMM brush you build yourself. The final demon-world creature is a full production pipeline: concept study and animal reference research, ZSpheres blocking, anatomy-driven volume, secondary detail and retopology with ZRemesher, face, hands and feet analysis, scales, wrinkle theory, FiberMesh hair and grooming, Transpose Master posing, prop and base creation, decimation and a final Marmoset Toolbag render.

Beyond tool skills, you absorb the production know-how of a globally recognized creature artist: how to hold overall balance while pushing fine detail, how to keep silhouettes readable, and how real-world Monster Hunter creature techniques transfer to your own portfolio pieces.

🧑‍🎓 Who this course is for

  • 3D artists who want to move beyond humanoids into creature, monster and beast modeling
  • Beginners to intermediate modelers who want approachable, step-by-step ZBrush training up to production quality
  • Aspiring creature artists building a differentiated portfolio for games and film
  • Video-industry practitioners and 3D illustrators for whom ZBrush sculpting is an essential skill

🧑‍🏫 About the Author

Cha Hokyung (차호경) is a 3D character artist specializing in creatures, currently Lead Character Artist at Mumo Studio. He previously worked as a character artist at CAPCOM — where he contributed to the globally acclaimed Monster Hunter Rise and Monster Hunter Rise: Sunbreak — and as a 3D artist at UBISOFT. His project credits also include DUBIUM and South Park: The Fractured But Whole. His portfolio pieces include Monster Hunter Rise, Dubium and The Rock (fan art). In this class he teaches both ZBrush craft and the balance, detailing and imagination-driven workflow of a world-class creature production artist.

🏁 Final Result

  • Three finished creatures: snail creature, caterpillar monster, and an original demon-world creature with prop, base, pose and final render
  • Portfolio pieces demonstrating range from basic-form sculpting to advanced scales, wrinkles and hair work
  • A reusable ZBrush creature workflow: custom alphas, IMM brushes, ZSpheres blocking, retopology, posing and rendering
Curriculum

📋 Course content

  1. Section 01: Foundations — Sculpting a Sphere from a Cube
      1. ZBrush features explained: tools, SubTools, geometry
      1. Basic sculpting: brushes and DynaMesh
      1. Sculpting a sphere from a cube using sculpting only
  2. Section 02: Creature from Basic Shapes — Snail
      1. Snail base forms: ZBrush primitives, Initialize for the shell, body sculpting
      1. Making alpha maps: seamless alpha maps with ZBrush features
      1. Texturing with alphas: UV Master unwrapping, Surface Noise body texture, brush shell texture, finishing and posing
  3. Section 03: Transforming an Existing Animal — Caterpillar Monster
      1. Caterpillar base forms: head, repeating body segments, tail
      1. Building a custom IMM brush from your own asset for repeating forms
      1. Finishing: SubTools assembly, refining repeats, posing
  4. Section 04: Full Creature Production — Demon-World Creature
      1. Concept study: analyzing the concept and gathering animal references
      1. Blocking and silhouette: ZSpheres base forms, starting the sculpt
      1. Anatomy-driven volume: silhouette refinement, human anatomy applied to creatures, eyes, wings, teeth
      1. Secondary detail: attaching wings and body, Polygroups, ZRemesher retopology, overall sculpt
      1. Face sculpting: facial analysis and sculpt
      1. Hands and feet scales: form analysis and sculpt
      1. Wrinkles: wrinkle theory, large and fine wrinkles
      1. Hair: FiberMesh explained, FiberMesh modifiers, Groom brushes finishing
      1. Posing: pose analysis, Transpose Master, posing and post-pose fixes
      1. Props: character prop, base and creature placement
      1. Finalizing: Decimation Master polygon reduction, Marmoset Toolbag import and render

📢 Guys, this is a Group Buy campaign, check the GBC forum thread to get access

You can find the course preview in the download section below.

Watch online or Download for Free
3D Creature Sculpting with Zbrush by Cha Hokyung
NAME
SIZEDURATION
Cha Hokyung Eng Dub
29.4 MB20m
SECTION 02 – Creature from Basic Shapes – Snail
0 B
SECTION 03 – Monster from Existing Creature – Caterpillar
0 B
SECTION 04 – Full Creature – Yaron Granot Design
8.7 MB5m
Cha Hokyung Eng Sub
14 MB10m
SECTION 01. 정육면체를 구로 스컬프팅하기
5.3 MB5m
SECTION 02. 달팽이 만들기
0 B
SECTION 03. 애벌레 괴물 만들기
0 B
SECTION 04. 크리처 만들기
8.7 MB5m

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