Creating Fashionable Characters using C4D & Daz 3D by Jinbeom Park
Actual Duration:26h 11m
Release date:2023, April
Publisher:Coloso
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:Cinema 4D, Daz 3D - Octane Render
Course URL:https://coloso.global/en/products/3ddesign-parkjinbeom-us
Want to make 3D characters that fashion brands actually want to hire? This class walks you through the full loop with Daz 3D and Cinema 4D โ realistic face, skin, outfit, background, and that final polished concept shot.
๐ฏ What you’ll learn
- Create realistic character faces in Daz 3D with skin texturing and expressions
- Build fashion assets like necklaces, fur jackets, and destroyed jeans
- Design and simulate clothes in Marvelous Designer for a natural fit
- Link Daz 3D and Marvelous Designer assets into Cinema 4D efficiently
- Light and render with Octane for photo-real skin and fabric
- Direct character concept shots, poses, and simple animation
- Promote your stylized character work on social media for brand jobs
โ Requirements
- Skills: Basic understanding of 3D space and familiarity with Cinema 4D UI
- Tools: Cinema 4D, Daz 3D (free), Marvelous Designer, Octane Render
- Hardware: PC with 16GB+ RAM and NVIDIA dedicated GPU for Octane rendering
๐ Description
Forget just making a pretty face. Brands now want full characters โ face, outfit, vibe, background. This class shows you how Jinbeom does it for real clients, using Daz 3D for the base human, Marvelous Designer for clothes that actually drape right, and Cinema 4D to put it all together.
You start with the basics in Daz 3D. No fluff, just what you need: proportions, morphs, photo-real skin setup, and how to prep assets so they don’t break later. Then you build three practical pieces โ a necklace, a fur jacket, and destroyed jeans. Small projects, but they teach you the exact problems you’ll hit on bigger outfits.
Then it gets fun. You take the character into C4D, dress it, style it, and shoot it like a fashion editorial. You’ll work on facial detailing, accessories, full-body balance, lighting with Octane Render, and background layout. Jinbeom also breaks down how he reads trends and picks styling that looks current, not generic CG.
Last part is what most tutorials skip: how to get work from this. Posing, simple character animation, framing for Instagram, and how to package your artwork so fashion and lifestyle brands pay attention. Straight from someone who has done it for Gentle Monster, Margiela, and Moncler.
๐งโ๐ Who this course is for
- 3D artists who want to add realistic characters and fashion styling to their portfolio
- Motion designers and C4D users tired of faceless abstract renders who want human subjects
- Freelancers aiming for fashion, beauty, and brand collaboration work with stylized avatars
๐งโ๐ซ About the Author
Jinbeom Park is a freelance 3D Visual Artist and former Gentle Monster 3D artist. He has led character and product visuals for Maison Margiela, Moncler, Samsung Galaxy Z Flip 5 Maison Margiela Edition, and aespa, plus collaborations with Jennie and Yoongi Jeong.
Known for sensuous, editorial-style character artwork, he now shows personal work and exhibits actively, including The Art Plaza: Euljimiro by IBK. In this class he shares the exact linked workflow he uses on client jobs โ no theory, just production-ready steps.
๐ Final Result
- A portfolio-ready fashionable 3D character concept shot with styled outfit, accessories, lighting, and background โ plus variations for social media posting.
๐ข Guys, this is a Group Buy campaign, check the GBC forum thread to get access
You can find the course preview in the download section below.

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