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Alita Battle Angel – 3D Modeling From An Illustration by Nicolás González Salas

Alita Battle Angel – 3D Modeling From An Illustration by Nicolás González Salas

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Author:Nicolás González Salas

Duration:12hours 14mins

Actual Duration:12h 41m

Release date:2025

Publisher:Artstation

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:ZBrush, Marvelous Designer, Blender

Course URL:https://tiffany-akiko.artstation.com/projects/zOedW4

Turn a flat Alita illustration into a finished 3D collectible character without wasting weeks.

Want to take a 2D drawing and actually make it work in 3D? This course walks you through the full build of Alita Battle Angel from illustration to finished model using ZBrush, Marvelous Designer, and Blender. No fluff, just a fast production workflow you can reuse for collectibles and 3D printing.

🎯 What you’ll learn

  • Translate a 2D illustration into accurate 3D proportions
  • Sculpt a stylized female anatomy base in ZBrush
  • Use polygroups, guides, and ZModeler for clean control
  • Create and tailor a realistic coat in Marvelous Designer
  • Sculpt hair with fiber brushes and refine shapes
  • Model hard-surface props like swords, straps, buckles, and holster
  • Prep Subtools by material and render in Blender Cycles

✅ Requirements

  • Skills: Basic familiarity with ZBrush navigation and human anatomy fundamentals
  • Tools: ZBrush 2020, Marvelous Designer 2019, Blender 2.90, drawing tablet
  • Hardware: Quad-core CPU, 16GB+ RAM, SSD storage, dedicated GPU with 6GB VRAM

📝 Description

Look, translating 2D to 3D is tricky. Drawings cheat. Proportions lie. This course shows you how to read an illustration and rebuild it so it still looks right when you orbit around it. Nicolas builds Alita from scratch in ZBrush, starting with a simple anatomical base, then locking in likeness with guides, polygroups, and smart blocking.

Clothes kill a lot of sculpts. Instead of faking folds, you’ll build the coat properly in Marvelous Designer. You make the patterns, cut and tailor them, run the fabric simulation, then bring it back into ZBrush for polish and fit. Result looks natural because it actually drapes like cloth.

Then it’s all about finishing. Hair with fiber brushes, straps and buckles, swords with ZModeler and Topology brush, blade polish, detail pass. At the end you split everything by material, throw base colors from the illustration palette, and render fast in Blender Cycles with his lighting setup. You also get project files, base mesh, brushes, materials, and references to follow along.

🧑‍🎓 Who this course is for

  • Character artists who want a repeatable 2D-to-3D workflow for stylized figures
  • Hobbyists and sculptors aiming at 3D printing, anime collectibles, and fan-art statues

🧑‍🏫 About the Author

Nicolás González Salas is a 2D/3D digital animator and digital sculptor obsessed with characters. He started animation at 19, found ZBrush in 2016, and has been sculpting daily since. He has worked as a miniature sculptor at RN Estudio in Malaga, plus 3D printing collectibles for B.I.A. Station and Tokyo Shop, along with freelance anime statues. Punctual on deadlines, heavy on practice, and focused on stuff that actually prints well.

🏁 Final Result

  • Fully posed stylized Alita Battle Angel, rendered in Blender – ready for portfolio and prepped for 3D printing / collectible workflow
Curriculum

📋 Course content

  1. Module 1:  Introduction and Base Setup
    • Introduction and Workflow Overview
    • ZBrush Interface, Basic Tools and Tips
    • Setting Up References From the Illustration
  2. Module 2:  Anatomy and Stylized Structure
    • Sculpting the Anatomical Base in a Simple Way
    • Preparation of Guides and Polygroups
    • Analyzing Structure for a Stylized Character
  3. Module 3:  Polygonal Modeling and Hard-Surface
    • Organic and Hard-Surface Modeling Basics
    • Polygonal Modeling With ZModeler
    • Topology Brush Techniques
  4. Module 4:  Coat Creation in Marvelous Designer
    • Basics of Patterns, Cut and Tailoring
    • Simulating Fabric Dynamics for the Coat
    • Fitting and Polishing the Coat in ZBrush
  5. Module 5:  Pose, Hair and Detail Pass
    • Adjusting the Base Model and Posing
    • Polishing General Shape and Hair With Fiber Brushes
    • Straps, Buckles, Holster, Swords and Final Polish
  6. Module 6:  Color and Render in Blender
    • Applying Base Colors From the Reference Palette
    • Organizing Subtools by Materials
    • Environment, Cameras, Lights, Materials and Rendering
Watch online or Download for Free
Alita Battle Angel – 3D Modeling From An Illustration by Nicolás González Salas
NAME
SIZEDURATION
Chapter 2 Painting in Zbrush
64.6 MB53m
Chapter 3 Zbrush
16.4 MB18m
Chapter 4 Blender Cycles
21.3 MB21m
Introductory and Promotional Video
5.9 MB1m
Trailer
5.9 MB1m
Resources
5.3 MB1m
Imagenes sieltas
1.1 MB0m
5
1.1 MB0m
Video
4.2 MB0m
Turntable
4.2 MB0m

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