Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Military Tactical Vest – Full Tutorial + 3D Model by Ahmad Oloumi

Military Tactical Vest – Full Tutorial + 3D Model by Ahmad Oloumi

Author:Ahmad Oloumi

Duration:+10 hours

Actual Duration:11h 15m

Release date:2024

Publisher:Artstation

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Marvelous Designer, Blender, Rizom UV, ZBrush, 3ds Max, Substance Painter, Marmoset Toolbag

Course URL:https://www.artstation.com/marketplace/p/6NAyK/military-tactical-vest-full-tutorial-3d-model

Build a game-ready military tactical vest from scratch, covering the full pipeline from Marvelous Designer to Marmoset Toolbag.

This course walks you through the entire production of a game-ready military tactical vest. You’ll start with a base mesh in Marvelous Designer, then move through retopology, UV unwrapping, high-poly sculpting, and PBR texturing, finishing with a professional render in Marmoset Toolbag. It’s a straight-up, no-nonsense look at a real prop pipeline.

🎯 What you’ll learn

  • Create a base garment simulation in Marvelous Designer.
  • Retopologize and build clean quad topology for games.
  • Unwrap complex hard-surface and cloth assets using UDIMs.
  • Sculpt high-frequency details in ZBrush.
  • Texture a full PBR asset in Substance Painter.
  • Light and render a portfolio-ready shot in Marmoset Toolbag.

✅ Requirements

  • Skills: Basic familiarity with 3D modeling software and the concept of a game art pipeline.
  • Tools: A 3-button mouse and a drawing tablet are strongly recommended for sculpting.
  • Hardware: A PC capable of running the listed software (16GB+ RAM recommended).

📝 Description

This isn’t a narrated tutorial, but it’s a detailed, real-time walkthrough of a professional workflow. You’ll see every click and decision as Ahmad builds a game-ready asset from scratch. The course is split into logical parts, so you can follow along at your own pace.

The process starts in Marvelous Designer to get the base shape and drape of the vest right. From there, you’ll jump into Rizom UV for initial packing, then move to ZBrush and 3ds Max for a clean retopology. A key part of the course is the return to Blender to add specific hard-surface details like buckles, tapes, and sewing lines, before going back to ZBrush for high-poly sculpting.

The texturing phase covers both ZBrush for micro-detail and Substance Painter for the final PBR materials. Finally, you’ll set up a studio-style render in Marmoset Toolbag to show off your work. The final mesh is clean, quad-based, and unwrapped using a UDIM workflow, making it ready for any game engine.

🧑‍🎓 Who this course is for

  • Intermediate 3D artists who want to see a complete, professional prop pipeline.
  • Game artists looking to improve their hard-surface and cloth modeling skills.
  • Anyone wanting to add a realistic military asset to their portfolio.

🧑‍🏫 About the Author

Ahmad Oloumi is a seasoned 3D artist specializing in military and hard-surface assets. He has a strong presence on ArtStation, where his work is known for its high quality and attention to realistic detail. This tutorial is built from his direct production experience.

🏁 Final Result

  • A fully textured, game-ready military tactical vest model in FBX and OBJ formats.
  • A high-quality portfolio render of the final asset.
  • 4K PBR textures (16-bit PNG) using a UDIM workflow.
Curriculum

📋 Course content

  1. Module 1: Modeling & Retopology (+7 hrs)
    • Part 1: Base Model in Marvelous Designer
    • Part 2: UV Packing in Rizom UV
    • Part 3: Retopology in ZBrush & 3ds Max
    • Part 4: Re-unwrapping & Detail in Blender (sewing lines, fabric edges, buckles)
  2. Module 2: Sculpting & Refining
    • Part 5: High-Poly Sculpting in ZBrush
  3. Module 3: Texturing (+2 hrs)
    • Part 6: Texturing in ZBrush & Substance Painter
  4. Module 4: Lighting & Rendering
    • Part 7: Final Lighting & Rendering in Marmoset Toolbag
Watch online or Download for Free
Military Tactical Vest – Full Tutorial + 3D Model by Ahmad Oloumi
NAME
SIZEDURATION
02-Unwrapping_Tactical-Vest
97.6 MB1h 7m
04-Rendering_Tactical-Vest
108.9 MB40m

Download all Videos (16)
1.2 GB11h 15m


Download all

Join us on
  Channel    and      Group

Leave a Comment

Your email address will not be published. Required fields are marked *