Unreal Engine 5 The Complete Automotive Cinematic Course by Nick Stanchev
Duration:7.5 hours
Actual Duration:7h 27m
Release date:2025, June
Publisher:Udemy
Skill level:Beginner
Language:English
Exercise files:Yes
Software:Unreal Engine 5, Blender, After Effects
Course URL:https://www.udemy.com/course/unreal-engine-5-the-complete-automotive-cinematic-course/
This course walks you through building a full automotive cinematic in Unreal Engine 5, from rigging a car in Blender to compositing the final shot in After Effects. No prior experience needed—just a willingness to learn.
🎯 What you’ll learn
- Rig a car in Blender and import it into Unreal Engine 5
- Build a detailed city street level with roads, buildings, and decals
- Use Sequencer and camera rigs to create cinematic shots
- Create drift smoke effects with the Niagara particle
- Apply post-processing and color correction for a polished look
✅ Requirements
- Skills: No prior experience needed
- Tools: A 3-button mouse, a computer with internet access
- Hardware: Minimum 16GB RAM, a dedicated GPU (NVIDIA GTX 1060 or better recommended)
📝 Description
This isn’t just another Unreal Engine tutorial. It’s a focused, hands-on project that takes you from a blank screen to a finished automotive cinematic. You’ll start by rigging a car in Blender—setting up suspensions and steering—then bring it into Unreal Engine 5. From there, you’ll build a full city street level, place cameras, and use Sequencer to block out nine distinct shots.
The real fun starts when you dive into Niagara to create drift smoke effects. You’ll learn how to build a smoke material from scratch, then turn it into a particle system that reacts to the car’s movement. Finally, you’ll polish everything with Post Process Volumes, path tracer settings, and color grading in After Effects.
Nick keeps things practical. He shows you exactly where to find assets, how to set up blueprints for car control, and what render settings actually work. The course works with Unreal Engine 5.3 through 5.6, so you don’t need the latest version to follow along.
🧑🎓 Who this course is for
- Beginners who want to learn Unreal Engine 5 through a real project
- 3D artists looking to add automotive cinematics to their portfolio
- Game developers who need to create vehicle cutscenes or trailers
🧑🏫 About the Author
Nick Stanchev is a technical and FX artist with over 5 years of industry experience. He’s worked on projects for major game and movie studios, and currently lectures at one of Europe’s leading academies for film and game production. His courses focus on bridging theory and practice with real-world examples.
🏁 Final Result
- A complete automotive cinematic sequence with multiple camera angles, drift smoke effects, and professional color grading
- A portfolio-ready city street level built from scratch
- Working knowledge of Unreal Engine 5’s Sequencer, Niagara, and rendering pipeline

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