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Unreal Engine 5 The Complete Automotive Cinematic Course by Nick Stanchev

Unreal Engine 5 The Complete Automotive Cinematic Course by Nick Stanchev

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Author:Nick Stanchev

Duration:7.5 hours

Actual Duration:7h 27m

Release date:2025, June

Publisher:Udemy

Skill level:Beginner

Language:English

Exercise files:Yes

Software:Unreal Engine 5, Blender, After Effects

Course URL:https://www.udemy.com/course/unreal-engine-5-the-complete-automotive-cinematic-course/

Build photorealistic car cinematics from scratch in Unreal Engine 5, covering rigging, camera work, and VFX.

This course walks you through building a full automotive cinematic in Unreal Engine 5, from rigging a car in Blender to compositing the final shot in After Effects. No prior experience needed—just a willingness to learn.

🎯 What you’ll learn

  • Rig a car in Blender and import it into Unreal Engine 5
  • Build a detailed city street level with roads, buildings, and decals
  • Use Sequencer and camera rigs to create cinematic shots
  • Create drift smoke effects with the Niagara particle
  • Apply post-processing and color correction for a polished look

✅ Requirements

  • Skills: No prior experience needed
  • Tools: A 3-button mouse, a computer with internet access
  • Hardware: Minimum 16GB RAM, a dedicated GPU (NVIDIA GTX 1060 or better recommended)

📝 Description

This isn’t just another Unreal Engine tutorial. It’s a focused, hands-on project that takes you from a blank screen to a finished automotive cinematic. You’ll start by rigging a car in Blender—setting up suspensions and steering—then bring it into Unreal Engine 5. From there, you’ll build a full city street level, place cameras, and use Sequencer to block out nine distinct shots.

The real fun starts when you dive into Niagara to create drift smoke effects. You’ll learn how to build a smoke material from scratch, then turn it into a particle system that reacts to the car’s movement. Finally, you’ll polish everything with Post Process Volumes, path tracer settings, and color grading in After Effects.

Nick keeps things practical. He shows you exactly where to find assets, how to set up blueprints for car control, and what render settings actually work. The course works with Unreal Engine 5.3 through 5.6, so you don’t need the latest version to follow along.

🧑‍🎓 Who this course is for

  • Beginners who want to learn Unreal Engine 5 through a real project
  • 3D artists looking to add automotive cinematics to their portfolio
  • Game developers who need to create vehicle cutscenes or trailers

🧑‍🏫 About the Author

Nick Stanchev is a technical and FX artist with over 5 years of industry experience. He’s worked on projects for major game and movie studios, and currently lectures at one of Europe’s leading academies for film and game production. His courses focus on bridging theory and practice with real-world examples.

🏁 Final Result

  • A complete automotive cinematic sequence with multiple camera angles, drift smoke effects, and professional color grading
  • A portfolio-ready city street level built from scratch
  • Working knowledge of Unreal Engine 5’s Sequencer, Niagara, and rendering pipeline
Curriculum

📋 Course content

  1. Module 1: Getting Started

    * Intro (1:44)

    • How to Install Unreal Engine 5.35:58
    • Navigation in Unreal Engine 5.331:53
    • Plugins in Unreal Engine3:37
    • Quixel Bridge Intro10:10
    • Marketplace Assets Navigation4:21
    • Creating a Project2:08
    • Marketplace Assets for the Project3:12
    • How to Use Sketchfab and Finding a Car3:07
    • Preparing the First Scene4:25
    • Importing the Car into the Project4:43
    • Importing the Car into the Project for Unreal 5.5-5.60:36
  2. Module 2: Car Rigging in Blender
    • Blender Installation2:10
    • Add-ons Installation2:25
    • Car Rig in Blender16:46
  3. Module 3: Car Blueprints and Materials
    • Car Blueprints in Unreal Engine p12:24
    • Car Blueprints in Unreal Engine p213:07
    • Adding Materials on the Car10:46
  4. Module 4: Level Building
    • Collecting Assets for the Level4:09
    • Creating the Road14:46
    • Placing the Sidewalks13:21
    • Creating the Road Turn12:50
    • Adding Traffic Barriers18:29
    • Buildings1:50
    • Export from Blender to Unreal1:12
    • How to Make Assets Materials and Adding Them to the Buildings4:00
    • Easier Way to Texture Assets6:42
    • Adding the Last Assets14:56
    • How to Add Decals7:40
  5. Module 5: Cameras and Sequencer
    • Adding a Camera5:44
    • Sequencer Introduction23:13
    • Camera Rig Rail9:55
    • Camera Rig Crane4:16
    • Scene 15:21
    • Scene 24:42
    • Scene 34:35
    • Scene 4 and Camera Shake Blueprint9:53
    • Scene 520:16
    • Scene 610:30
    • Scene 76:12
    • Scene 813:18
    • Scene 912:06
  6. Module 6: Niagara VFX
    • Intro to Niagara19:22
    • How to Create Smoke Material3:47
    • Niagara Basic Smoke Practice9:52
    • Creating a Drift Smoke FX16:20
    • Adding the FX in the Drift Scene12:10
  7. Module 7: Final Polish
    • Importing the Working Files with .uasset Format2:23
    • Post Process Volume9:56
    • Path Tracer Render Settings7:03
    • After Effects Compositing13:38
Watch online or Download for Free
Unreal Engine 5 The Complete Automotive Cinematic Course by Nick Stanchev
NAME
SIZEDURATION
01 Intro
7.4 MB1m
34 Scene 2
14.2 MB4m
35 Scene 3
7.3 MB4m
37 Scene 5
37 MB20m
38 Scene 6
22.3 MB10m
39 Scene 7
14.6 MB6m
40 Scene 8
22.9 MB13m
41 Scene 9
32.6 MB12m

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