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Grounded Costume Design by Adam Middleton

Grounded Costume Design by Adam Middleton

Author:Adam Middleton

Duration:11 hours 25 minutes

Actual Duration:11h 23m

Release date:2023, December

Publisher:Learn Squared

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Photoshop, Blender, Daz 3D, Mixamo

Course URL:https://www.learnsquared.com/courses/grounded-costume-design

Learn to design authentic, narrative-driven costumes for film and games using a hybrid 2D/3D workflow with industry veteran Adam Middleton.

Learn to design costumes that feel real, not just drawn. This course skips the fluff and gets straight into building characters with a story behind every stitch. You’ll work through a full pipeline, from initial sketches and photobashing to 3D modeling in Blender and final presentation. By the end, you’ll have a portfolio-ready group shot and the skills to tackle any costume brief.

๐ŸŽฏ What you’ll learn

  • Research and reference gathering for authentic costume design.
  • 2D photobashing and painting techniques for quick iteration.
  • 3D modeling and sculpting of costume elements in Blender.
  • Rigging and posing characters using Mixamo and Blender.
  • Creating professional deliverables like turntables and graphics sheets.

โœ… Requirements

  • Skills: Basic understanding of Photoshop and 3D space.
  • Tools: Drawing tablet, 3-button mouse.
  • Hardware: Minimum 16GB RAM, dedicated GPU.

๐Ÿ“ Description

This isn’t a theory class. Adam Middleton walks you through his actual workflow, the same one he used on films like Avatar: The Way of Water and Blade Runner 2049. You’ll start by hunting down real-world reference and sketching rough ideas. Then you’ll move into a 2D photobash phase, where you’ll learn to build a costume’s texture and weathering using photo overlays and painting.

The real kicker is the hybrid approach. You’ll jump into Blender to model complex pieces like helmets and vests, solving tricky shapes in 3D before bringing them back into 2D for final polish. For the advanced character, you’ll build everything in 3D, rig it in Mixamo, and even design a prop. The final lesson ties it all together with a group shot, turntables, and graphics sheetsโ€”exactly the kind of deliverables studios want to see.

๐Ÿง‘โ€๐ŸŽ“ Who this course is for

  • Intermediate artists who want to level up their character and costume design skills.
  • Concept artists looking to add a practical 3D workflow to their toolkit.
  • Anyone tired of generic costume designs and wanting to create characters with real-world grit.

๐Ÿง‘โ€๐Ÿซ About the Author

Adam Middleton is an art director and concept designer who has worked on major film and game projects, including Avatar: The Way of Water, Blade Runner 2049, Foundation, and Ghost in the Shell. His work is known for blending cutting-edge design with strong storytelling, making him a go-to authority for grounded, believable character work.

๐Ÿ Final Result

  • A fully realized group shot featuring two distinct characters in a 3D environment.
  • Individual character turnarounds and turntables.
  • Graphics sheets and line art layouts for portfolio presentation.
Curriculum

๐Ÿ“‹ Course content

  1. Module 1:  Initial Concepts
    • Introduction and Course Overview1:16
    • Artistic Influences and Starting Out2:35
    • Creating Believable Costumes3:34
    • Types of Reference and Sourcing8:05
    • Female Pilot Brief and Reference3:17
    • Intro to Daz 3D and Posing7:07
    • Costume Sketching Basics5:36
    • Sketching Costume Ideas11:37
    • Character Development10:52
  2. Module 2:  2D Design Phase
    • Lesson Overview1:59
    • Setting Up a Background4:23
    • Photobashing Tips13:57
    • Building a Photobash Base11:34
    • Sketching Over the Base8:22
    • Texturing the Pants17:09
    • Detailing the Top7:33
    • Weathering with Photos8:10
    • Painting in Weathering2:51
    • Adding a Graphic and Lighting Pass3:12
  3. Module 3:  Creating 3D Elements
    • When and Why to Use 3D3:25
    • Basic Blender Techniques14:31
    • Modeling the Helmet9:34
    • Bringing the Helmet into 2D8:27
    • Building the Vest in 3D9:15
    • Finalizing the Design11:02
  4. Module 4:  Advanced Character
    • Planning the Next Design3:29
    • 3D-Focused Workflow4:28
    • Sketchfab and TurboSquid Resources4:36
    • Setting Up a Base in 3D5:54
    • Modeling and Sculpting Costume Elements4:22
    • Developing the Model in Blender12:53
    • Seeking and Applying Feedback7:29
    • Rigging in Blender and Mixamo14:59
    • Posing the Character6:42
    • Prop Design and Modeling6:53
    • Setting the Scene in 3D6:22
    • Finishing the Design in 2D16:09
    • Creating a Back View in 3D2:41
  5. Module 5:  Group Shot
    • Why Create a Group Shot?3:42
    • Building the Pilot in 3D12:31
    • 3D Group Scene Setup8:02
    • Composition Fine-Tuning4:12
    • Setting Up Solo and Group Turntables4:57
    • Creating Textures from 2D Designs3:48
    • Adding Realism in EEVEE3:47
    • 3D Turntable Rendering11:51
    • Final 3D Scene Touches4:02
    • Group Scene 2D Details19:35
    • Environment Details7:23
    • Adding a Stamp and Graphics Pages8:10
    • Line Art Back View16:30
    • Final Artwork Review13:09
Watch online or Download for Free
Grounded Costume Design by Adam Middleton
NAME
SIZEDURATION
1. Initial Concepts
160.6 MB2h 10m
01. Introduction
5.6 MB6m
02. Breaking Into the Industry
34.8 MB21m
04. Using Reference
14.1 MB13m
06. Getting a Character Base
23.3 MB12m
07. Initial Concepts
35.9 MB28m
08. Conclusion
5.5 MB8m
2. 2D Design Phase
121.8 MB1h 44m
01. Introduction
2.4 MB4m
03. Planning the Details
13 MB10m
05. Supplementary Details
14.8 MB10m
06. Conclusion
4.6 MB7m
3. Creating 3D Elements
101 MB1h 7m
01 โ€“ Introduction
3.1 MB5m
02 โ€“ Blender Basics
25 MB15m
04 โ€“ Remaining Modeled Pieces
38 MB21m
05 โ€“ Conclusion
1 MB1m
4. Advanced Character
255.6 MB2h 49m
01. Introduction
1.3 MB2m
03. 3D Content Resources
16.7 MB7m
04. Second Character Base
18.2 MB12m
08. Prop Design
16.6 MB11m
09. Rendering
18.4 MB9m

Download all Videos (126)
973.9 MB11h 23m

Project Files (Assets, Resources)
619.1 KB

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