Blender 3D – Create Props and Assets for Games Step by Step by Sergio Rodríguez
Duration:16 hours on-demand video
Actual Duration:15h 58m
Release date:2025, September
Publisher:Udemy
Skill level:Beginner
Language:English
Exercise files:Yes
Software:Blender, Unity, Unreal Engine
Course URL:https://www.udemy.com/course/blender-3d-create-props-and-assets-for-games-step-by-step
Ready to build awesome 3D assets for your games? This course walks you through creating props and game-ready models in Blender, covering everything from initial blocking to final export for Unity and Unreal Engine. You’ll learn professional techniques to make your assets look great and perform well.
🎯 What you’ll learn
- Model semi-realistic props and assets optimized for video games.
- Use procedural texturing to speed up your workflow.
- Create PBR materials from the textures you generate.
- Build a reusable edge-detection node similar to EdgeWear in Substance Painter.
- Apply basic rigging and animation to your models.
- Export your assets seamlessly to Unity and Unreal Engine.
✅ Requirements
- A computer with Blender installed.
- Basic Blender knowledge is recommended but not required.
📝 Description
This course incorporates artificial intelligence tools to enhance asset creation. You’ll master the process of building 3D game-ready assets with a practical, hands-on approach. The course guides you through creating three progressively complex assets, reinforcing each stage of the workflow to boost your skills and efficiency.
You’ll cover everything from gathering references and modeling to advanced materials, rigging, animation, and exporting to popular game engines like Unity and Unreal Engine.
What you’ll do in this course:
* References & Planning: Get ready before you start any model.
* Blocking: Create accurate base shapes for your assets.
* Detailing: Add complexity using Boolean tools and other techniques.
* Geometry Cleanup: Optimize your models for smooth game performance.
* UV Mapping: Prepare your models perfectly for texturing.
* Edge Smoothing: Achieve flawless shading with bevel nodes.
* PBR Materials: Create realistic and optimized textures.
* Reusable Nodes: Build your own edge wear detection shader for quick reuse.
* Advanced Texturing: Add dirt, decals, and fine details to your models.
* Rigging & Animation: Animate one of your assets for in-game use.
* Exporting: Prepare and send your models to Unity and Unreal.
By the end of this course, you’ll have a solid workflow for producing professional for real-time engines.
* Creators looking to improve their Blender skills and learn professional asset creation workflows.
🧑🏫 About the Author
Sergio Rodríguez is an instructor with a solid background in arts and over five years of combined experience in 3D design and game development. He’s dedicated to teaching creators how to bring their ideas to life in virtual worlds.
For the past three years, Sergio has been working with Unity, developing immersive and optimized projects for various platforms. Simultaneously, he’s honed his skills in Blender, specializing in modeling, retopology, and animation, including creating game-ready characters with advanced systems like Rigify.
He’s also an experienced user of Adobe Photoshop, a key tool for integrating textures and designing high-quality visual materials. His focus is on teaching not just practical techniques but also optimization strategies to make your projects shine in any game engine. If you’re looking to learn with a professional yet accessible approach, Sergio’s courses are the ideal place to level up your skills.
🏁 Final Result
- A portfolio-ready collection of game-ready 3D assets, including props with optimized geometry, professional PBR textures, and potentially basic rigging and animation, ready for import into game engines like Unity and Unreal Engine.

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