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Digital Creature Creation in ZBrush Photoshop and Maya with Ryan Kittleson

Release date:2015, November 11

Author:Ryan Kittleson

Skill level:Intermediate

Language:English

Exercise files:Yes

Watch as author Ryan Kittleson introduces the skills digital artists need to create photorealistic 3D creatures for film, video, and game production. This course covers basic design, sculpting, texturing, posing, and lighting and demonstrates real-world workflow, starting with the basic sculpture in ZBrush and moving it into Maya for finishing, while editing textures in Photoshop.
Topics include:
Brainstorming and refining a character concept
Installing custom brushes
Optimizing tablet settings
Posing the ZSpheres in ZBrush
Sculpting muscles and midsize shapes
Working with DynaMesh
Using GoZ between ZBrush and Maya
Creating topology for animation
Sculpting fine detail
Cleaning up a mesh in Maya
Creating the UV layout
Lighting and shading
Painting texture maps
Posing with Transpose tools in ZBrush
Batch rendering a turntable animation

Watch online or Download for Free

01 – Introduction
01 – Introduction
02 – What you should know before watching this course
03 – Using the exercise files

02 – 1. Preparing Your Workspace
04 – Installing custom brushes
05 – Preparing GoZ
06 – Optimizing tablet settings

03 – 2. Designing the Creature
07 – Brainstorming
08 – Refining a concept
09 – Gathering reference images

04 – 3. Basic Sculpting in ZBrush
10 – Starting with ZSpheres
11 – Posing the ZSpheres
12 – Sculpting the basic forms
13 – Using DynaMesh
14 – Sculpting muscles and mid-size shapes
15 – Defining joints
16 – Sculpting bony plates
17 – Sculpting leathery skin

05 – 4. Basic Modeling in Maya
18 – Using GoZ between ZBrush and Maya
19 – Making an eyeball
20 – Creating tail spikes
21 – Modeling a tooth
22 – Duplicating the teeth
23 – Finishing the teeth

06 – 5. Creating Topology for Animation
24 – Drawing guidelines for retopology
25 – Fleshing out the retopology guides
26 – Creating new topology
27 – Generating the new mesh
28 – Cleaning up the mesh in Maya
29 – Modeling the tail in Maya
30 – Modeling the claws
31 – Preparing to project detail
32 – Projecting detail to new topology
33 – Cleaning up projection problems

07 – 6. Creating the UV Layout
34 – Cutting UV seams
35 – Prepping UV shells for UV Master
36 – Using UV Master to unfold UVs
37 – Arranging UVs in Maya

08 – 7. Creating a Pedestal Environment
38 – Creating a pedestal with Spotlight
39 – Decimating the geometry
40 – Finishing the pedestal

09 – 8. Lighting and Shading
41 – Setting up the scene for rendering
42 – Making a key light
43 – Making a soft sky light
44 – Making a rim light
45 – Setting up a simple SSS skin shader
46 – Adjusting the skin shader
47 – Adding ambient occlusion to the shaders

10 – 9. Texturing
48 – Polypainting colors in ZBrush
49 – Extracting texture maps
50 – Organizing the maps into Photoshop layers
51 – Compositing the color maps in Photoshop
52 – Compositing the specular maps in Photoshop
53 – Importing the maps into Maya
54 – Connecting the maps to the shaders
55 – Setting up remap value nodes
56 – Editing remap value nodes

11 – 10. Posing the Model
57 – Designing the pose
58 – Linking subtools to the main body
59 – Posing with transpose tools
60 – Polishing the pose
61 – Finishing touches in ZBrush
62 – Finishing touches in Maya

12 – 11. Rendering
63 – Fine-tuning lights and render settings
64 – Batch rendering a turnable animation
65 – Polishing the renders in Photoshop

13 – Conclusion
66 – Whats next

Exercise Files.7z


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2 Comments

  1. can you upload this course please:

    https://www.artstation.com/learning/courses/jwA/how-to-become-a-self-taught-3d-artist/chapters/zYpm/intro

    Thank for everything

  2. please please upload tis course
    https://www.wingfox.com/c/8264_8072_1383?fbclid=IwAR2Gq7jS5iRcgqCEYZsnb38yIZBBgf9lCfUPc723zox3sNuvTplmvf2KmFw

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