3D Trees with Blender Geometry Nodes by 3D Tudor (Vladan Trhlík)
Duration:2.5 hours on-demand video
Release date:2026
Publisher:Udemy
Skill level:Beginner
Language:English
Exercise files:Yes
Software:Blender
Course URL:https://www.udemy.com/course/3d-trees-with-blender-geometry-nodes
Ready to grow some awesome trees in Blender? This course dives deep into Blender Geometry Nodes to show you how to build trees procedurally. You’ll go from understanding the basics to creating complex branching, adding roots, distributing leaves, and even animating them falling. It’s perfect for anyone wanting to add realistic or stylized trees to their game environments, animations, or 3D scenes without spending hours manually modeling.
🎯 What you’ll learn
- Master procedural tree creation using node-based workflows to shape, randomize, and replicate tree structures.
- Design complex features like roots, branches, and leaves, controlling thickness, shape, and growth patterns.
- Implement advanced branching and foliage techniques using repeat zones, SplitEnd Nodes, and curve-based systems.
- Efficiently convert curves to meshes and set up clean UV mapping for bark and foliage materials.
- Build modular, reusable node groups that can be quickly adjusted and repurposed.
- Animate falling leaves for dynamic scenes using particle systems.
✅ Requirements
- Skills: No prior Blender or 3D modeling experience is necessary; the course is designed for all levels.
- Tools: A computer (Microsoft, Linux, or Mac) with Blender downloaded.
- Hardware: A computer capable of running Blender.
📝 Description
Get ready to elevate your procedural modeling game with Blender’s powerful Geometry Nodes. This course, led by Vlad from 3D Tudor, is your guide to crafting stunning, fully customizable trees. You’ll learn to generate everything from majestic oaks to delicate sakura, controlling every aspect from the roots to the highest branches.
We’ll dive into professional techniques perfect for game developers, environment artists, and hobbyists. You’ll master key node setups like the SplitEnd Node, learn how to randomize branches, build intricate root systems, and distribute leaves dynamically. Plus, you’ll discover how to add procedural noise for realistic displacement and convert your curve-based creations into optimized meshes with proper UV mapping. To top it off, we’ll even set up a particle system to simulate falling leaves, bringing your scenes to life.
This course is packed with practical knowledge, including reusable node groups and techniques applicable to various tree styles and even other organic assets like bushes or grass. You’ll gain the skills to create high-quality trees for games, animations, and immersive 3D worlds.
🧑🎓 Who this course is for
- Newcomers and intermediate Blender users looking to explore node-based workflows for building tree structures.
- 3D Modelers and Environment Artists aiming to enhance natural environments with customizable, node-driven trees.
- Game Designers and indie developers needing to quickly generate a variety of performant tree assets with adjustable parameters.
- Hobbyists and creative explorers fascinated by nature and interested in flexible, procedural modeling strategies.
🧑🏫 About the Author
3D Tudor (Vladan Trhlík) is a passionate instructor with a deep interest in programming, procedural 3D modeling in Blender, and game development. Vladan began his journey with Blender in 2015, quickly becoming fascinated with the Shader Editor and node-based systems. When Geometry Nodes were introduced, he embraced them from day one, honing his skills in creating complex and dynamic 3D models. His teaching style focuses on clear, practical application of these powerful tools.
🏁 Final Result
- A portfolio-ready, fully procedural 3D tree asset created using Blender Geometry Nodes, complete with customizable branching, foliage distribution, and optional animated falling leaves. You’ll also have reusable node groups that can be adapted for various tree types and other organic assets.

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