Witcher 3D Character Lecture (Intermediate) by Hyun seok Jin
Release date:2021, November
Publisher:CGbump
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:3ds Max, ZBrush, Marvelous Designer, Substance Painter, ZWRAP, Ornatrix, Marmoset Toolbag
Course URL:https://www.cgbump.com/en/single-lecture
This lecture dives into the complete workflow for creating high-quality 3D characters, perfect for those looking to elevate their portfolio and skills. It covers everything from initial research and anatomical understanding to advanced texturing and rendering, drawing on the instructor’s extensive experience in AAA game production.
🎯 What you’ll learn
- Understand the complete AAA character modeling production pipeline.
- Enhance your portfolio with advanced modeling and texturing techniques.
- Master the correct analysis and expression of form and material.
- Learn to use ZBrush, Marvelous Designer, Substance Painter, and Ornatrix effectively.
- Achieve realistic facial details and hair card creation.
- Understand the interconnectedness of modeling, texturing, and lighting.
✅ Requirements
- Skills: Basic understanding of 3D modeling principles, familiarity with character art concepts.
- Tools: A drawing tablet is highly recommended for sculpting.
- Hardware: A reasonably powerful PC capable of running 3ds Max, ZBrush, Marvelous Designer, and Substance Painter smoothly.
📝 Description
This isn’t just another software tutorial; it’s a deep dive into the thought process and workflow of a seasoned character artist. The instructor shares their personal methods, honed through years of trial and error in AAA game development. You’ll learn the critical “three-step law” for analyzing forms and materials, ensuring your models are not only technically sound but also artistically compelling. The course emphasizes the crucial connection between modeling, texturing, and lighting, showing how each element influences the final outcome. Expect detailed breakdowns on facial anatomy, realistic skin texturing using Substance Painter, efficient cloth creation in Marvelous Designer, and advanced hair grooming with Ornatrix.
🧑🎓 Who this course is for
- Aspiring 3D character artists aiming for AAA quality.
- Individuals looking to significantly improve their portfolio and personal skills.
- Anyone feeling stuck in their 3D character modeling studies and seeking direction.
- Artists who want to move beyond repetitive texturing expressions and achieve more depth.
- Those eager to master tools like Marvelous Designer, XYZ Texture, Ornatrix, and Substance Painter for character creation.
🧑🏫 About the Author
Hyun seok Jin is an experienced 3D character artist with a background in AAA game production. His approach is built on extensive practical experience, focusing on the iterative process of learning, failing, and succeeding. This lecture is a distillation of his hard-won knowledge, designed to guide aspiring artists through the complexities of character creation and help them avoid common pitfalls.
🏁 Final Result
- A portfolio-ready, high-quality 3D character model, demonstrating proficiency across the entire production pipeline from sculpting and retopology to texturing and rendering. You’ll have a solid understanding of how to create characters that meet AAA industry standards.

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