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Rigging in Houdini – The Ultimate Guide to Rigging Characters and Machines in Houdini by Owen Mccubbin

Rigging in Houdini – The Ultimate Guide to Rigging Characters and Machines in Houdini by Owen Mccubbin

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Author:Owen Mccubbin

Duration:8-weeks

Release date:2023

Publisher:Rebelway

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Houdini

Course URL:https://www.rebelway.net/rigging-houdini-course

Master character and machine rigging in Houdini using the KineFX toolset for professional animation pipelines.

Ready to dive into the world of professional rigging? This course is your ticket to mastering Houdini‘s powerful KineFX toolset. You’ll learn how industry pros build rigs for both characters and machines, preparing you for real-world animation and VFX pipelines.

🎯 What you’ll learn

  • Rigging characters and machines using Houdini‘s KineFX.
  • Creating complex IK setups and skeleton structures.
  • Automating rigging tasks with HDAs.
  • Developing animation libraries and compiling scenes.
  • Thinking mechanically for efficient skeleton creation.

✅ Requirements

  • Skills: Intermediate understanding of Houdini.
  • Tools: Houdini software.
  • Hardware: A computer capable of running Houdini smoothly.

📝 Description

Houdini is a powerhouse for VFX, and it’s becoming a go-to for rigging in professional animation pipelines too. This course from Rebelway dives deep into rigging techniques using the KineFX toolset. You’ll cover essential concepts like IK, building skeletons, creating muscles, articulating hands, and even setting up run cycles. If you’re serious about rigging for animation or VFX, this is the course to get you there.

🧑‍🎓 Who this course is for

  • Aspiring riggers looking to break into the VFX or animation industry.
  • Houdini artists wanting to expand their skillset into character and machine rigging.
  • Technical artists aiming to streamline animation pipelines.

🧑‍🏫 About the Author

Owen Mccubbin is a rising Character Technical Artist with significant experience in the video game industry. He’s worked on character rigs, animations, and tools for studios like Spicy Dice Studios and Sucker Punch Productions. Owen also has a background in education, creating content for SideFX’s private learning platform, and is passionate about sharing his knowledge to help others grow in the field.

🏁 Final Result

  • A portfolio-ready project demonstrating your ability to rig characters and machines using Houdini‘s KineFX, suitable for professional VFX and animation roles.
Curriculum

📋 Course content

  1. Week 1 – Introduction
    • Introduction to KineFX and its toolset.
  2. Week 2 – Skeleton SOP
    • Creating a character skeleton using the Skeleton SOP.
  3. Week 3 – IK Setups
    • Exploring IK setups and reverse foot nodes.
  4. Week 4 – Automation
    • Further exploration of automation with HDAs.
  5. Week 5 – Skeleton Creation
    • Thinking mechanically for skeleton creation.
  6. Week 6 – Animation Library
    • Creating a library of animations for characters.
  7. Week 7 – Compiling Work
    • Compiling work from previous weeks into a scene.
  8. Week 8 – Rendering
    • Creating a render featuring learned techniques.
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Rigging in Houdini – The Ultimate Guide to Rigging Characters and Machines in Houdini by Owen Mccubbin
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