Unreal Engine 5 Materials by Amer Sawalha
Duration:5 hours
Release date:2025, July
Publisher:Udemy
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:Unreal Engine 5, Quixel Bridge, 3Ds Max
Course URL:https://www.udemy.com/course/unreal-engine-5-materials/
This mini-course cuts the fluff and gets straight into building materials in Unreal Engine 5. You’ll learn the logic behind PBR, how to tweak shaders, and where to source textures. By the end, you’ll have a solid material library you can drop into any project.
🎯 What you’ll learn
- Understand PBR material logic and standards in Unreal Engine 5
- Create a wide range of materials confidently
- Control UVs, intensity, and color parameters
- Build and manage your own material library for future projects
✅ Requirements
- Skills: Basic understanding of 3Ds Max materials and Unreal Engine 5 UI
- Tools: 3-button mouse
- Hardware: Dedicated GPU, minimum 16GB RAM
📝 Description
This isn’t a theory-heavy lecture. It’s a hands-on walkthrough of Unreal Engine 5‘s material editor. You’ll start with the basics—what PBR actually means and how to set up a simple metal shader. Then you’ll move into material instances, texture mapping, and UV manipulation.
The course covers real-world workflows like using Megascans and Quixel Bridge to source high-quality textures fast. You’ll also learn how to create translucent glass, advanced metals, and even light-emitting materials. Each lesson builds on the last, so by the time you hit the final project materials, you’ll be comfortable tweaking any shader.
The instructor focuses on practical skills: how to migrate materials between projects, generate textures from scratch, and build a reusable library. No fluff, just direct, actionable steps.
🧑🎓 Who this course is for
- Unreal Engine 5 beginners who want to understand materials
- Architects and interior designers working on ArchViz projects
- Level designers needing realistic surface shaders
🧑🏫 About the Author
Amer Sawalha is a senior architect with 10 years of experience in architecture and immersive design technology. He’s an Epic Games partner and authorized Unreal Engine trainer. Over 7 years, he’s trained over 70,000 students and 10 international companies, helping them become confident in Unreal and 3Ds Max.
🏁 Final Result
- A personal material library with various PBR shaders ready for use in games, ArchViz, or level design projects.

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