Unreal Engine 5 Blueprints – The Ultimate Developer Course by Stephen Ulibarri
Duration:41.5 hours
Actual Duration:3h 42m
Release date:2026, May
Publisher:Udemy
Skill level:Beginner
Language:English
Exercise files:Yes
Software:Unreal Engine 5
Course URL:https://www.udemy.com/course/ue5-ultimate-bp-course/
This course takes you from zero experience to building four complete, playable games in Unreal Engine 5. You’ll learn Blueprint visual scripting by doing, not just watching. Each project introduces new systems and mechanics, so you’re constantly applying what you just learned. By the end, you’ll have a solid grasp of Unreal’s architecture and the confidence to start your own projects.
🎯 What you’ll learn
- Create complete games of different genres including flying shooters, 3D platformers, 2D side scrollers, and vehicles
- Program gameplay with Blueprints, without needing to write code
- Get free, high quality assets for levels, characters, props and effects into your game projects
- Blueprint best practices for development, including optimization, speed, memory, and project structure
- Unreal Engine’s modeling and rigging tools
- Create effects with Niagara Systems and MetaSounds
- Understand Unreal Engine Materials and create Materials from pro texture maps
- Manage dependencies, the impacts of Tick and Casting, async loading of assets, soft object references and soft class references
✅ Requirements
- Skills: No experience necessary. Start as an absolute beginner.
- Tools: A computer with internet access.
- Hardware: Must meet the minimum system requirements to run Unreal Engine 5.
📝 Description
This is the ultimate Blueprint course for Unreal Engine 5. You start with zero experience and by the end you’ll have four small game projects under your belt, ranging from 2D to 3D. The course doesn’t just show you how to click buttons — it explains the underlying principles so you can build anything you imagine.
The first project, Bad Bot, is a drone flying shooter. You’ll learn Unreal’s class hierarchy — the Actor, the Pawn, the Game Mode, and the Controller — and how they work together. You’ll bind inputs using the Enhanced Input System, spawn enemy bots, fire projectiles, and add sound and visual effects. The section wraps up with a boss fight.
Before moving on, there’s a dedicated section on Unreal’s collision framework. This is where most beginners get stuck, and this course demystifies it completely. You’ll learn the difference between physics and query systems, collision complexity, sweeping versus physics collisions, and how to set up custom collision channels and profiles for performance.
The second project, Jetpack Journey, is a third-person platformer. You’ll move from the Pawn class to the Character class and implement a fully-functional jetpack with blendspaces for smooth animation blending. This section covers important concepts like movement modes, skeletal mesh sockets, UMG for UI, and the impact of casting on runtime performance. You’ll also learn about texture compression and async loading of assets using soft references.
The third project introduces Unreal’s 2D capabilities with the Paper2D plugin and PaperZD. You’ll build a dungeon-crawling side-scroller with melee combat, enemy AI using Behavior Trees and Blackboards, combo attacks, and floating damage numbers. This section covers sprites, flipbooks, tile sets, and 2D level creation.
The final section covers Chaos Vehicles — Unreal’s physics-based vehicle system. You’ll import a sci-fi car, rig and skin it, and create a fully-functional vehicle with keyboard and controller input. Then you’ll migrate it into the Jetpack Journey project so Kix can enter and leave the car.
Throughout the course, you’ll get access to the Druid Mechanics Discord community with over 23,000 students. If you’re aiming to move on to Unreal’s C++ system later, this course prepares you with a solid understanding of the engine’s architecture.
🧑🎓 Who this course is for
- Complete beginners to game development
- Those interested in making games in Unreal Engine
- Those interested in game animation, visual effects, sound effects, and materials
- Those interested in programming gameplay without writing code — Blueprints only!
🧑🏫 About the Author
Stephen Ulibarri is an experienced game developer and educator who runs Druid Mechanics, a studio focused on Unreal Engine education. He has created original characters, assets, and game projects specifically for this course, including the Kix character and the sci-fi vehicle. His teaching approach emphasizes both hands-on practice and theoretical understanding, making complex systems like collision and async loading accessible to beginners. He maintains an active community of over 23,000 students on Discord, where learners of all skill levels help each other through their game development journeys.
🏁 Final Result
- Four complete, playable game projects: a drone flying shooter (Bad Bot), a 3D platformer with jetpack mechanics (Jetpack Journey), a 2D dungeon-crawling side-scroller with enemy AI (Red Hood), and a physics-based vehicle system integrated into the platformer
- A solid understanding of Unreal Engine’s architecture, class hierarchy, and Blueprint best practices
- The skills to create your own game projects independently, with knowledge of optimization, memory management, and project structure

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