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Learning ZBrushCore

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Release date:2018, January 2

Duration:02 h 44 m

Author:Pablo Muñoz

Skill level:Beginner

Language:English

Exercise files:Yes

Get a complete introduction to ZBrushCore: the 3D modeling program that offers the most essential elements of the award-winning ZBrush software in a streamlined app. This course is ideal for beginners, as it covers everything from the user interface and navigation to lighting and rendering in ZBrushCore. Instructor Pablo Munoz reviews the various tools and approaches to digital sculpting, so you can find a workflow that works best for you. Learn how to create custom brushes, use alphas for detailing, and texture with Polypaint. As you develop your sculpting skills, you can use Pablo’s examples to create a solid portfolio piece.

This course was created by ZBrushGuides. We are honored to host this training in our library.
Topics include:
Loading projects and templates
Importing reference images
Creating an armature
Working with Adaptive Skin
Sculpting
Using brushes
Extracting mesh
Using custom alphas
Modeling with primitives
Texturing with Polypaint
Rendering

Table of Contents

Introduction
Welcome 1m 9s
Exercise files 53s
1. User Interface

Loading projects and templates 3m 33s
First contact and Ul elements 3m 1s
Canvas and navigation 2m 7s
Customizing ZBrushCore Ul 2m 23s
Custom hotkeys 2m 35s
Importing reference images 2m 11s
Working with reference image: 2m 38s
Background color 2m 16s
Undo history and QuickSave 1m 27s
2. Getting Started
Sculpting approaches 2m 52s
Introduction to ZSpheres 4m 55s
Creating an armature 4m 35s
Exploring shapes and adjusting volumes 2m 19s
Adaptive Skin 3m 20s
Adjusting Adaptive Skin 3m 25s
Masking and selection tools 4m 11s
The power of subtools 4m 44s
3. Approaching Sculpting
Understanding Dynamesh and subdivisions 2m 53s
Splitting up the model into subtools 4m 46s
The brush system 4m 32s
Building secondary shapes and strong silhouettes 3m 57s
Polygroups 3m 43s
Insert brushes 3m 48s
Alternative way to build shapes 3m 52s
Creating fur for arms and legs 3m 8s
4. Refining the Sculpture
Polishing shapes 4m 24s
Extracting mesh 3m 43s
Stroke type and alphas for detailing 3m 54s
Creating custom alphas in Photoshop 2m 50s
Using custom alphas for tertiary shapes 2m 29s
Refining stylized fur with Dam Standard Brush 2m 46s
Subtool transitions 4m 31s
5. Primitives
Primitives and initialize settings 2 m 43s
Modeling the horns with primitives 3m 29s
Primitive to PolyMesh and shape tweaking 2m 48s
Deformation palette 2m 27s
Sculpting the horn with subdivisions 3m 59s
Detailing the horn and custom brushes 4m 21s
Appending the horn and mirroring it 4m 5s
6. Polypaint and Rendering
Paint brush and materials 3m 27s
First color pass and establishing palette 2m 25s
Refining the color palette 3m 55s
Stroke type and alphas for texture detailing 3m 55s
Texture images to add variation 2m 51s
Sculpting details with paint 1m 47s
Applying materials 4m 1s
Lights setup 2m 36s
Rendering final image 5m 57s

Watch online or Download for Free

00. Introduction
01 – Welcome
02 – Exercise files

01. User Interface
03 – Loading projects and templates
04 – First contact and UI elements
05 – Canvas and navigation
06 – Customizing ZBrushCore UI
07 – Custom hotkeys
08 – Importing reference images
09 – Working with reference images
10 – Background color
11 – Undo history and QuickSave

02. Getting Started
12 – Sculpting approaches
13 – Introduction to ZSpheres
14 – Creating an armature
15 – Exploring shapes and adjusting volumes
16 – Adaptive Skin
17 – Adjusting Adaptive Skin
18 – Masking and selection tools
19 – The power of subtools

03. Approaching Sculpting
20 – Understanding Dynamesh and subdivisions
21 – Splitting up the model into subtools
22 – The brush system
23 – Building secondary shapes and strong silhouettes
24 – Polygroups
25 – Insert brushes
26 – Alternative way to build shapes
27 – Creating fur for arms and legs

04. Refining the Sculpture
28 – Polishing shapes
29 – Extracting mesh
30 – Stroke type and alphas for detailing
31 – Creating custom alphas in Photoshop
32 – Using custom alphas for tertiary shapes
33 – Refining stylized fur with Dam Standard Brush
34 – Subtool transitions

05. Primitives
35 – Primitives and initialize settings
36 – Modeling the horns with primitives
37 – Primitive to PolyMesh and shape tweaking
38 – Deformation palette
39 – Sculpting the horn with subdivisions
40 – Detailing the horn and custom brushes
41 – Appending the horn and mirroring it

06. Polypaint and Rendering
42 – Paint brush and materials
43 – First color pass and establishing palette
44 – Refining the color palette
45 – Stroke type and alphas for texture detailing
46 – Texture images to add variation
47 – Sculpting details with paint
48 – Applying materials
49 – Lights setup
50 – Rendering final image

CONTENT.md
Ex_Files_Learning_ZBrushCore.7z
info.txt


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3 Comments

  1. can you upload this course

    ZBrush Clothes and Drapery course
    https://www.zbrushguides.com/clothes-and-drapery-course/

    thanks

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