Timbougami walks you through his full workflow for making anime-style characters that feel alive inside cinematic backgrounds. You start from a loose idea and end with a…
This isn’t just button-pushing in Blender. Piotr walks you through his whole environment design workflow for games and movies, and actually explains why he’s doing what he’s…
This one is all about the last 20% that makes or breaks a shot. You take a decent spline and push it through spacing, arcs, and cleanup…
Want to make hard-hitting anime-style action without paying for software? This class shows you how to pull it off with just Blender and Grease Pencil, mixing 2D…
This is a full production breakdown for ship-water interaction in Houdini. You get the whole chain – from basic FLIP setup and art-directable splashes to long-distance foam,…
Got a basemesh sitting on your drive doing nothing? This course turns it into a finished stylized skateboarder in Blender — no sculpting, no retopo. You model…
If you want to make animation that actually gets produced, you start here. Kidoo Kim breaks down 32 years of real studio work into a practical storyboard…
If you have ever watched a muscle sim crawl and thought there has to be a faster way, this is it. Noah walks you through a real…
Want to finally get Maya without drowning in menus? This workshop gets you building fast with polygonal modeling basics — primitives, transforms, and core tools — so…
Want your girls to look actually cute and feminine, not stiff? This class breaks it down with Yun Amagasa — face, hair, body, poses, outfits, composition, and…
If you’ve been putting off learning Maya because it looks intimidating, this is your on-ramp. You install it, learn your way around, and start modeling right away…
Want to become a Lighting Artist but have no clue where to start? This workshop gives you a solid, software-agnostic foundation so you can light clean, readable…











