Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Master Rigging APEX in Houdini by Mizuki Yamada

Master Rigging APEX in Houdini by Mizuki Yamada

Author:Mizuki Yamada

Duration:13 hr • 40 Lessons

Release date:2025, August

Publisher:Double Jump Academy

Skill level:Advanced

Language:English

Exercise files:Yes

Software:Houdini, APEX, Substance Painter, Nuke, Maya, Solaris, Karma

Course URL:https://www.doublejumpacademy.com/workshops/master-rigging-apex-in-houdini

Rig a transforming robot from scratch using Houdini's APEX framework, then animate, light, and render it in a full production pipeline.

This workshop is for artists who want to tackle procedural rigging in Houdini but never had a cool project to push them. ILM artist Mizuki Yamada walks you through rigging a transforming robot using APEX, Houdini’s modern rigging framework. You’ll go from basic APEX examples to a fully functional robot rig, then animate it, build a terrain, and render the whole thing in Solaris and Karma. It’s a complete production pipeline, not just a rigging tutorial.

🎯 What you’ll learn

  • Rig a complex transforming robot using Houdini’s APEX framework
  • Create FK, IK, and Lookat components for full control over robotic characters
  • Optimize geometry and set up proper naming conventions for rigging
  • Animate complex transformations between robot, jet, and weapon forms
  • Build a terrain environment using heightfields and scatter trees
  • Light, lookdev, and render your scene in Solaris and Karma
  • Composite your final shots in Nuke

✅ Requirements

  • Skills: Prior knowledge of VEX and VOPs in Houdini. Basic understanding of rigging terminology.
  • Tools: Houdini (Apprentice or higher), Nuke (Non-commercial or higher), Substance Painter (optional, materials provided)
  • Hardware: Minimum 16GB RAM, dedicated GPU with 4GB+ VRAM, 3-button mouse

📝 Description

This isn’t a beginner’s course. Mizuki assumes you already know your way around Houdini’s node graph and have some experience with VEX and VOPs. What you might not have is a reason to dive into APEX — Houdini’s procedural rigging system that’s been quietly changing how character rigs are built.

The workshop kicks off with simple examples to get you comfortable with APEX’s core concepts. You’ll rig a basic robotic arm, then immediately apply those skills to a complex transforming robot. The real meat comes in weeks 3 and 4, where you’ll build FK, IK, and Lookat components using the APEX autorigcomponent node. Mizuki breaks the robot into manageable sections — arms, legs, head, torso — so you’re never overwhelmed.

What sets this course apart is the full pipeline approach. Once the rig is done, you’re not just left with a static file. You’ll animate the transformation between robot, jet, and weapon forms. Then you’ll build a terrain environment using heightfields, scatter trees, and export everything into Solaris for lighting and rendering with Karma. Finally, you’ll composite your shots in Nuke. There’s even a bonus video on creating a VFX breakdown effect.

The teaching style is practical and hands-on. Mizuki doesn’t waste time on theory for theory’s sake. Every concept is tied directly to making your robot look and move better. You’ll learn how to manipulate matrices, use attribute VOPs for joint orientation, and efficiently group geometry for animation. By the end, you’ll have a portfolio-ready shot of a transforming robot in a full environment.

🧑‍🎓 Who this course is for

  • Intermediate to advanced Houdini artists who want to learn APEX for rigging
  • Riggers and technical artists looking to expand into procedural workflows
  • CG generalists who want a complete production pipeline experience
  • Artists interested in robotic character rigging and transformation animation

🧑‍🏫 About the Author

Mizuki Yamada is a CG generalist currently working at Industrial Light & Magic. He started his CGI journey at the Vancouver Institute of Media Arts in 2021, then joined Framestore as an Environment Artist. At ILM, his duties include modeling, texturing, and general technical support for the team. He has a passion for large-scale environments and highly detailed mech models, and his personal projects often push the boundaries of what seems achievable in Houdini.

🏁 Final Result

  • A fully rigged, transformable robot character with a complete animation sequence
  • A rendered shot of the robot in a custom terrain environment, lit and composited in Nuke
  • A VFX breakdown video effect showcasing the transformation
Curriculum

📋 Course content

  1. Week 1:  Intro to APEX, Rigging Theory, and Robot Anatomy
    • Brief introduction to APEX in Houdini
    • Rig a simple robotic arm
    • Get familiar with rigging nodes in Houdini
    • Animate the simple robotic arm
    • Dissect robots from classic Hollywood blockbusters
    • Learn what to look for when modeling or kitbashing your own robot
  2. Week 2:  Optimizing Geometry for Rigging
    • Prepare robot and vehicle geometry for rigging
    • Use proper naming conventions to create hierarchies
    • Utilize VEX to manipulate string variables and automate naming
  3. Week 3:  Robot Rigging Begins
    • Place and orient locators for realistic transformations (Maya and Houdini workflows)
    • Dive into the bone capture workflow
    • Use Attribute VOPs and node-based coding to orient joints and control the rig
    • Manipulate matrices to match animations of vehicle and robot geometry
  4. Week 4:  Rigging Gets Serious
    • Get intimate with the APEX autorigcomponent node
    • Create FK Transforms, Bonedeforms, IK, and Lookat components
    • Rig the entire robot by breaking it into sections: Arms, Legs, Head/Torso
    • Create locators to animate and control rigs
    • Rig the vehicle (Jet) and weapon
    • Use nodes like sceneaddcharacter, sceneinvoke, and sceneanimate
    • Match the vehicle rig with the robot rig for believable transformations
  5. Week 5:  Let’s Get Animating
    • Build a basic environment for your robot
    • Animate a complex camera move to highlight transformations
    • Layer your animations for precise control
    • Group robot and vehicle into manageable sections for efficient animation
    • Use your APEX rig to animate the transformation of robot, vehicle, and weapon
  6. Week 6:  Create Your Environment
    • Use heightfields to model a terrain environment
    • Learn tips for getting the most out of backgrounds
    • Utilize the USD file format to export geometry into Houdini’s Solaris context
    • Scatter thousands of trees to populate the landscape
  7. Week 7:  Lighting, Lookdev, and Rendering
    • Add final touches to your masterpiece
    • Use Solaris to build the scene: import animated characters and environment, light, and render
    • Overview of materials created in Substance Painter (materials included)
    • Material assignment in Solaris
    • Composite your scene in Nuke
    • Bonus: How to create a VFX breakdown video effect
Watch online or Download for Free
Master Rigging APEX in Houdini by Mizuki Yamada
NAME
SIZEDURATION
Master Rigging APEX in Houdini
31.5 MB
final
31.5 MB
Week.3-06
164.4 MB


Join us on
  Channel    and      Group

Leave a Comment

Your email address will not be published. Required fields are marked *