Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Learning V-Ray 3.0 for Blender

/

Release date:2016, October 7

Duration:02 h 35 m

Author:Brian Bradley

Skill level:Beginner

Language:English

Exercise files:Yes

V-Ray for Blender combines V-Ray’s flexibility and unprecedented speed with one of the world’s most famous open-source 3D applications. Build your rendering skills while you learn new tools for expanding your creative possibilities, in this course on V-Ray 3.0, the most recent version of this powerful lighting and rendering plugin. Brian Bradley introduces V-Ray’s lighting tools for natural-looking daylight and artificial illumination, the Global Illumination system, and the Physical Camera, which gives you real-world parameters for camera control (such as f-stop and focal length). Then learn how to use V-Ray’s texturing tools to build realistic surfaces, including diffuse, reflective, and refractive surfaces. Last but not least, explore V-Ray’s sampling controls for adjusting the quality of your final renders.
Topics include:
Getting comfortable with the V-Ray interface
Exploring V-Ray light types: Sun, Sky, Spot, and more
Using irradiance mapping and global illumination
Working with the Physical Camera
Using V-Ray materials
Controlling quality with image sampling and the different engines

Table of Contents

Introduction and Important
Information Welcome 1m 48s
Software versions used 1m 38s
What you should know before watching this course 52s
Using the exercise files 1m 3s
Gamma handling and color management 1m 31s
Using Intel Embree 1m 50s
A word about HDRIs 55s
1. Introduction to V-Ray in Blender
Getting V-Ray up and running 1m 25s
Locating V-Ray tools and features in the Ul 3m 28s
Using the Quick Settings feature 3m 57s
Overview of V-Ray frame buffer controls 4m 13s
VFB history controls 4m
Understanding subdivs 2m 39s
Overview of color mapping 5m 31s
What the color mapping modes do 5m 31s
2. Key Lighting Tools
Exploring V-Ray light types: Sun 3m 23s
Exploring V-Ray light types: Sky 4m 2s
Exploring V-Ray light types: Spot 5m 19s
Exploring V-Ray light types: IES 4m 31s
Exploring V-Ray light types: Hemi 4m 50s
Exploring V-Ray light types: Area 4m 23s
Exploring V-Ray light types: IBL 4m 16s
3. Global Illumination: Bouncing Our Light Around
Using irradiance mapping: Part 1 4m 48s
Using irradiance mapping: Part 2 5m 34s
Working with the light cache 3m 34s
Applying brute force Gl 4m 24s
4. Working with the V-Ray Physical Camera
Overview of the V-Ray Physical Camera 5m 4s
Understanding the exposure controls 4m 26s
Handling perspective correction 2m 36s
Setting up a depth of field effect 3m 57s
Working with motion blur 2m 48s
5. V-Ray Materials and Maps
Introduction to V-Ray materials in Blender 3m 32s
Creating diffuse color 4m 56s
Adding reflectivity to a material 3m 50s
Making a clear glass material 3m 31s
Creating colored and frosted glass 4m 11s
Using the VRmat format 2 m 34s
6. Quality Control Using Image Sampling
The Progressive sampler 4m 4s
Working with the Adaptive Subdivision engine 4m 22s
How to use the Adaptive DMC engine 3m 41s
Using the Fixed Rate engine 3m 34s
Using the “universal” settings approach 4m 2s
Vlado’s preferred methods for sampling 3m 52s
Conclusion
What next? 1m 9s

Watch online or Download for Free

00. Introduction and Important Information
01 – Welcome
02 – Software versions used
03 – What you should know before watching this course
04 – Using the exercise files
05 – Gamma handling and color management
06 – Using Intel Embree
07 – A word about HDRIs

01. Introduction to V-Ray in Blender
08 – Getting V-Ray up and running
09 – Locating V-Ray tools and features in the UI
10 – Using the Quick Settings feature
11 – Overview of V-Ray frame buffer controls
12 – VFB history controls
13 – Understanding subdivs
14 – Overview of color mapping
15 – What the color mapping modes do

02. Key Lighting Tools
16 – Exploring V-Ray light types – Sun
17 – Exploring V-Ray light types – Sky
18 – Exploring V-Ray light types – Spot
19 – Exploring V-Ray light types – IES
20 – Exploring V-Ray light types – Hemi
21 – Exploring V-Ray light types – Area
22 – Exploring V-Ray light types – IBL

03. Global Illumination – Bouncing Our Light Around
23 – Using irradiance mapping – Part 1
24 – Using irradiance mapping – Part 2
25 – Working with the light cache
26 – Applying brute force GI

04. Working with the V-Ray Physical Camera
27 – Overview of the V-Ray Physical Camera
28 – Understanding the exposure controls
29 – Handling perspective correction
30 – Setting up a depth of field effect
31 – Working with motion blur

05. V-Ray Materials and Maps
32 – Introduction to V-Ray materials in Blender
33 – Creating diffuse color
34 – Adding reflectivity to a material
35 – Making a clear glass material
36 – Creating colored and frosted glass
37 – Using the VRmat format

06. Quality Control Using Image Sampling
38 – The Progressive sampler
39 – Working with the Adaptive Subdivision engine
40 – How to use the Adaptive DMC engine
41 – Using the Fixed Rate engine
42 – Using the universal settings approach
43 – Vlados preferred methods for sampling

07. Conclusion
44 – What next

CONTENT.md
Ex_Files_Blender_VRay3Basics.7z
info.txt


Join us on
  Channel    and      Group

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

Leave a Comment

Your email address will not be published. Required fields are marked *