The second part of a series focused on texturing a complete sci-fi environment. Alexandre Huyaux walks you through his entire process, from setting up ACES color management…
Category: Gumroad
A 10-hour deep dive into texturing a magazine cover in Substance 3D Painter, with a bonus high-poly sculpting section. Dan Kenton walks through his entire thought process,…
This course is a straight-up, no-fluff walkthrough on creating a realistic, smashed-up phone box entirely in Substance Designer. Lee Borrer, a pro with years of studio experience,…
This course is about shifting your mindset. Instead of modeling one apple, you build a system that can make a hundred different apples. Ram from Crossmind Studio…
A practical, no-fluff tutorial that shows you exactly how to use Blender as a fast concept sketching tool. You’ll learn to block out scenes, set up lighting…
Alex Beddows shows you how Substance Designer is actually used in AAA game production. This isn’t a slow step-by-step tutorial. Instead, you get his full graph and…
Over 34 hours of fully narrated content walks you through the entire 3D weapon pipeline, from high-poly blockout to final portfolio render. This isn’t just a tutorial—it’s…
Learn the complete character modeling pipeline by building a dark warrior from concept to finished 3D asset. This 3-hour tutorial runs entirely in Blender 4.4 with the…
Ready to build a killer weapon model for your game or portfolio? This masterclass dives deep into creating a full AR-15 weapon system, covering everything from the…
This course gets straight to the part of Houdini that confuses a lot of artists: USD, Solaris, and how scene data is actually organized in a modern…
This bundle is your fast track to becoming a Redshift pro in Cinema 4D. You’ll get two powerhouse courses that cover everything from the nitty-gritty of the…
Ready to jump into making your own animated characters? This course takes you from zero to hero in Blender, covering the whole pipeline from modeling and texturing…











