This course walks you through building a complete dessert shot in Houdini 20.5. You’ll set up a Vellum simulation to break a cake with a spoon, pour…
Category: Houdini
Learn to create a semi-realistic pug groom in Houdini using Hairgen. FX Artist Gerard Pasqual from MPC walks you through the entire process, from setting up the…
Master Houdini sand simulations with Vellum Grains. This course teaches you to create spreading attributes that control sand behavior, from particle setup to a polished Redshift render…
Ready to seriously level up your Houdini magical effects game? This course is all about crafting jaw-dropping energy effects, chaotic explosions, and incredible particle simulations that will…
This course gets straight to the part of Houdini that confuses a lot of artists: USD, Solaris, and how scene data is actually organized in a modern…
This workshop is for artists who want to stop faking destruction and actually build it properly inside Unreal Engine. It focuses on real-time destruction, Chaos Physics, and…
Ready to dive into the world of procedural generation with Houdini? This course is your ticket to mastering the basics and building incredible environments. You’ll learn how…
This course is your fast track to creating powerful, game-ready procedural assets using Houdini Digital Assets (HDAs). You’ll learn to build and integrate these assets directly into…
This course is your ticket to creating a jaw-dropping, production-quality ocean FX shot in Houdini. You’ll learn to simulate a colossal tidal wave smashing into a cargo…
Ready to level up your cinematic lighting and compositing game? This workshop dives deep into a real-world production pipeline, showing you exactly how professionals at top studios…
This course dives into the advanced techniques for creating procedural environments in Unreal Engine 5, leveraging the power of Houdini and Substance Designer. You’ll learn to build…
This course walks you through creating a stylized 3D character from a basic starting shape all the way to a polished, production-style render, using an industry-style workflow…











