In-Depth Tutorial with Ubisoft Artist Max Kutsenko: Mastering Versatile Trim Sheets Join Ubisoft artist Max Kutsenko in this comprehensive tutorial and unlock expert techniques for creating versatile…
Category: Substance Painter
Do you want to create high-quality props for games? If so, I invite you to join the Prop Creation for Games: Medieval Well course. About Me: I’m…
In this comprehensive tutorial, immerse yourself in the world of 3D modeling as we guide you through the process of creating a detailed train head from scratch.…
Unlock the full potential of 3D modeling with this comprehensive tutorial, designed to guide you step-by-step through creating a detailed mining cart. Ideal for intermediate users, this…
This course is designed like a coloring book: you’ll have access to pre-made, professional 3D models that we will texture together. There are no timelapses in the…
Robot Girl Modeling full process videos & source files – Blender 4.0 Apps: Blender 4.0 – Photoshop – Substance Painter 47 videos Sources file: project files (*blend),…
Learn how a professional environment artist creates stunning environments for mobile and VR games. This comprehensive course will guide you through essential techniques like Modular Modeling, optimization…
Take a deep dive into the creation process of making next-gen, production-ready weaponry and prop art for games. Follow along as Thomas Butters, Lead Weapon & Prop…
Learn from start to finish how professional environment artists work, covering everything from initial planning to final lighting and optimization. What You’ll Learn: Project Planning and Blockout:…
This tutorial course delves into the actual production process used by game and production studios. It not only covers the creation of 3D assets but also explains…
Learn how to create professional quality clothes for 3D characters using Marvelous Designer. Instructor Olena Zykova is a freelance concept artist and 3D character generalist specializing in…
This painterly shader for Maya/Arnold has been developed through years of experimentation and is now ready for use on any prop or character, even without UVs. For…











