Game Art Course by Aunmar
Duration:30+ Hours of Content
Release date:2026, April 23
Publisher:OnMars3D
Skill level:Beginner
Language:English
Exercise files:Yes
Software:Blender, Substance Painter
Course URL:https://www.onmars3d.com/game-art-course
This course is your ticket to mastering the entire 3D game art pipeline, from initial modeling to final presentation. You’ll learn real, studio-tested techniques that will equip you to build game-ready assets efficiently and effectively, understanding the logic behind each step.
🎯 What you’ll learn
- Clean topology and predictable subdivision workflows
- High-to-low poly modeling techniques
- Mid-poly modeling and weighted normals
- Low-poly optimization for games
- Efficient UV unwrapping and layout
- Texture baking in Substance Painter
- PBR material creation and application
- Real-time lighting and portfolio rendering
✅ Requirements
- Skills: Basic understanding of 3D concepts is helpful.
- Tools: A computer capable of running Blender and Substance Painter.
- Hardware: A 3-button mouse is highly recommended.
📝 Description
This comprehensive program dives into the full 3D game art pipeline, focusing on production-proven workflows. You won’t just be clicking along; you’ll learn the reasoning and logic behind each step, empowering you to create your own assets confidently. The course is structured into two main parts: the first covers modeling, high-poly to low-poly workflows, and UV unwrapping, ensuring your base meshes are optimized and ready. The second part focuses on bringing your models to life through texture baking, PBR texturing in Substance Painter, and final real-time lighting and presentation in Blender Eevee. This holistic approach ensures you understand how every stage impacts the final result.
🧑🎓 Who this course is for
- Aspiring game artists looking to build a strong foundation in asset creation.
- Developers who want to understand the 3D art pipeline better.
- Artists seeking to refine their existing workflows with industry-standard techniques.
- Anyone wanting to learn how to create portfolio-ready game assets.
🧑🏫 About the Author
Taught by Aunmar, an artist, developer, and educator with over 15 years of experience in 3D across games, automotive, visualization, and interactive pipelines. Currently, Aunmar works at Epic Games, contributing to real-time experiences. He has also dedicated over 15 years to teaching 3D at universities, known for his clear, structured, and beginner-friendly approach to complex workflows. All content is derived from real production workflows, emphasizing understanding the “why” behind the “how.”
🏁 Final Result
- A complete, portfolio-ready 3D game asset created using a full production pipeline, demonstrating skills in modeling, UVing, texturing, lighting, and presentation.

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