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COMPLETE Stylized Character Tutorial by Fred Arsenault

COMPLETE Stylized Character Tutorial by Fred Arsenault

Author:Fred Arsenault

Duration:90+ Hours of Real-Time Content

Actual Duration:81h 21m

Release date:2025, March

Publisher:Gumroad

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:ZBrush, Maya, Blender, Substance Painter, Marmoset Toolbag, Photoshop

Course URL:https://fredarsenault.gumroad.com/l/qjesa

Master the complete pipeline of stylized character creation for games, from concept to final render, with over 90 hours of real-time AAA industry workflow.

Ready to level up your stylized character art? This course dives deep into the entire process, showing you exactly how a AAA game industry pro builds characters from the ground up. Forget the fluff; this is pure, real-time workflow with over 90 hours of content, covering everything from ZBrush sculpting to Marmoset Toolbag presentation.

🎯 What you’ll learn

  • Create game-ready stylized characters from concept to final model.
  • Master stylized sculpting techniques in ZBrush for appealing forms and details.
  • Produce clean retopology and professional UV maps.
  • Hand-paint and author PBR textures in Substance Painter.
  • Set up stylized lighting and materials for professional renders in Marmoset Toolbag.
  • Gain practical industry insights and time-saving workflows.

✅ Requirements

  • Skills: Intermediate understanding of 3D modeling principles, familiarity with ZBrush, Maya or Blender, and Substance Painter.
  • Tools: A drawing tablet is highly recommended for sculpting.
  • Hardware: A capable PC to run ZBrush, Substance Painter, and Marmoset Toolbag smoothly.

📝 Description

This isn’t your average tutorial. Fred Arsenault, with nearly a decade of AAA game industry experience, walks you through his complete, real-time workflow for creating stylized characters. You’ll follow along with over 90 hours of narrated content, covering every single step without any skipped key moments or time-lapses. The course emphasizes practical application, showing you exactly how professionals approach stylized sculpting, efficient retopology, precise UV mapping, and detailed PBR texturing. You’ll also learn how to present your finished character with professional lighting and materials in Marmoset Toolbag. Whether you choose the base tutorial or the full bundle with project files, you’re getting a deep dive into industry-standard techniques.

🧑‍🎓 Who this course is for

  • Intermediate to advanced 3D character artists looking to refine their skills.
  • Artists focused on stylized character art who need a comprehensive pipeline overview.
  • Anyone building a game art portfolio and seeking a proven, professional workflow.
  • Students, indie developers, and professionals aiming to significantly improve their character quality.

🧑‍🏫 About the Author

Fred Arsenault is a seasoned character artist with extensive experience in the AAA game industry. He brings nearly a decade of professional insight to this tutorial series, sharing the exact workflows and techniques used in high-end game development. His expertise ensures that the content is practical, relevant, and directly applicable to real-world production pipelines.

🏁 Final Result

By the end of this course, you will have a fully realized, game-ready stylized 3D character that can be proudly added to your professional portfolio. You’ll possess a deep understanding of the entire character creation pipeline, from initial concept and sculpting to final texturing and rendering, equipped with the skills to tackle complex character projects.

Curriculum

📋 Course content

  1. Concept to Final Model
    • Initial Blockout
    • Sculpting Forms
    • Detailing
    • Hair Creation
  2. Retopology & UV Mapping
    • Creating Game-Ready Topology
    • UV Unwrapping
  3. Texturing with PBR Spec/Gloss
    • Hand-Painting Techniques
    • Material Authoring in Substance Painter
  4. Rendering in Marmoset Toolbag
    • Lighting Setup
    • Material Presentation
    • Final Renders
Watch online or Download for Free
COMPLETE Stylized Character Tutorial by Fred Arsenault
NAME
SIZEDURATION
Chapter_01_Intro
34.9 MB5m
1A Intro
34.9 MB5m
Chapter_02_Tools
83.9 MB49m
Chapter_03_Planning
209.8 MB51m
Chapter_04_Blockout_Part1
642.9 MB6h 22m
4A Prep
38.6 MB19m
4B Blockout Part2
139.8 MB1h 28m
4B Blockout Part3
117.2 MB1h 6m
4B HeadRefinement
187.4 MB1h 45m
Chapter_04_Blockout_Part2
751.7 MB7h 27m
Chapter_04_Blockout_Part3
695.4 MB6h 28m
Chapter_05_Sculpting_Part1
458.3 MB4h 58m
Chapter_05_Sculpting_Part2
590.4 MB5h 41m
5G GlovesSculpting
127.6 MB1h 8m
5I Panels
157.1 MB1h 32m
5J Cowl Part1
118.4 MB1h 9m
5J Cowl Part2
66.4 MB41m
Chapter_05_Sculpting_Part3
384.9 MB3h 36m
5K TeethTongue
26.7 MB12m
5L Details Part1
124.4 MB1h 10m
5L Details Part2
112.4 MB1h 6m
5M Sanitypass
70.4 MB39m
Chapter_06_Topology_Part1
398.9 MB3h 13m
Chapter_06_Topology_Part2
278.9 MB1h 28m
Chapter_06_Topology_Part3
317.9 MB1h 26m
Chapter_06_Topology_Part4
351.4 MB1h 53m
Chapter_06_Topology_Part5
594.9 MB2h 58m
6G Shoetopology
389.3 MB1h 54m
Chapter_06_Topology_Part6
600.8 MB3h 56m
Chapter_06_Topology_Part7
582 MB2h 57m
Chapter_06_Topology_Part8
582.3 MB2h 58m
Chapter_07_UVs_Part1
461.7 MB2h 13m
7A Headhair Uv
252.8 MB1h 15m
7B Body Uv
208.9 MB57m
Chapter_07_UVs_Part2
439.6 MB2h 25m
7C Gear Uv
250.6 MB1h 32m
Chapter_08_Baking
515.5 MB3h 41m
8A Bakingdemo
49.4 MB36m
8B Bakingprep
79.5 MB41m
8C Characterbaking
271.6 MB1h 36m
Chapter_09_Texturing_Part1
390.9 MB3h 25m
Chapter_09_Texturing_Part2
476 MB3h 55m
Chapter_09_Texturing_Part3
362.7 MB2h 53m
9G Damage Details
201.6 MB1h 35m
9H Finaldetails
161.1 MB1h 17m
Chapter_10_Presentation_Part1
581.1 MB4h 2m
Chapter_10_Presentation_Part2
137 MB1h 30m

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1 Comments

  1. Buff Bridgman draws buff dudes, wispy Loomis draws wispy dudes. Arsenault models an astronaut with a big… 𝒜rse!

    I see a pattern here!

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