Game Ready Weapon Art- Maya, ZBrush & Substance Pipeline by GhostS Courses
Duration:9.5 hours on-demand video
Release date:2026, April
Publisher:Udemy
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:Maya, ZBrush, Substance Painter, Marmoset Toolbag
Course URL:https://www.udemy.com/course/weapon-modeling-for-games-using-maya-and-zbrush
Ready to build awesome weapons for games? This course walks you through the entire process, from initial concept to a polished, portfolio-ready asset. You’ll learn industry-standard techniques using Maya, ZBrush, and Substance Painter, ensuring your models look fantastic and perform well in game engines.
π― What you’ll learn
- Model weapons using Maya and ZBrush.
- Optimize 3D models for game production.
- Properly unwrap and lay out UVs.
- Master the PBR texturing workflow in Substance Painter.
- Create high-quality renders using Marmoset Toolbag.
β Requirements
- Tools: Maya, ZBrush, Marmoset Toolbag, and Substance Painter installed.
- Skills: Basic familiarity with the software interfaces is highly recommended.
π Description
This course dives deep into the professional pipeline for creating game-ready weapon art. You’ll follow a complete, industry-tested workflow, taking a weapon model from its initial blockout all the way to a professional final render. We’ll cover essential software like Maya for blockout, low-poly modeling, and UV packing; ZBrush for high-poly detailing and optimization; Substance Painter for realistic PBR texturing using the Spec/Gloss workflow; and Marmoset Toolbag for high-quality baking and cinematic portfolio renders.
With over 9 hours of fully narrated, step-by-step content, the course is structured into clear sections. You’ll start with reference analysis and blockout to nail proportions, then move into detailed high-poly creation in Maya and ZBrush. Next, you’ll learn professional optimization for game engines and efficient UV layout. The baking section focuses on mastering Marmoset Toolbag and, crucially, how to spot and fix common baking errors. Finally, you’ll create realistic materials and wear-and-tear in Substance Painter, followed by professional lighting and rendering for your portfolio.
π§βπ Who this course is for
- Aspiring 3D artists looking to break into the game industry.
- Intermediate artists wanting to refine their weapon art pipeline.
- Anyone interested in learning AAA studio workflows for asset creation.
π§βπ« About the Author
Rogelio MagaΓ±a, also known as GhostS Courses, is a professional 3D Artist with significant experience in the gaming and tech industries. He’s worked with major AAA studios and companies like Adobe, Dekogon, and Experience Points. Rogelio’s goal is to equip aspiring artists with the industry-standard workflows needed to succeed. His courses emphasize practical, high-level knowledge used in real production environments, focusing on complete game-ready pipelines, hard surface mastery, and advanced CAD integration. He also shares insights on his YouTube channel, covering modern workflows and industry trends.
π Final Result
- A portfolio-ready Sci-Fi Blaster created from scratch, demonstrating mastery of the high-to-low poly workflow, baking techniques, and PBR texturing.

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