If you want to design stylized buildings that actually hold up in a game, a book or an animation, the hard part is not the render —…
Category: Adobe
Richard Anderson shows you exactly how he gets characters moving — the thinking, the sketching, and the daily reps that make it stick. You get a 1…
This is Part 01 of Guweiz’s Signature Series, and it’s all about getting your character fundamentals right. No fluff, no guesswork — just working methods for anatomy,…
This is a straight look at how Andreas Rocha actually works. No fluff, just his full creative process for building a fantasy landscape in Photoshop — from…
Iain McCaig takes Hans Christian Andersen’s The Little Mermaid and flips it into a sci-fi epic to show how story actually drives design. You’ll work through story…
This isn’t another color wheel lecture. Angela Sung shows you how to use color relativity, shape blocking, and composition to make environments that actually read and tell…
Tired of heads that look slightly off but you can’t pin down why? This 1.5-hour session cuts straight to what actually matters — head proportions and solid…
Shingo Yamashita breaks down how real commercial anime actually gets made, from planning and storyboarding to animation, backgrounds, and edit. You’ll see his hybrid 2D/3D workflow in…
If you’ve ever stared at a script and thought “how does this become a webtoon?”, this class is your answer. Sakon breaks down the whole pipeline —…
Want to charge $1,000+ for a logo animation? This course gets you there by making stuff, not just watching theory. You’ll build three portfolio pieces in After…
Okku shows you how to stop drawing just pretty characters and start making illustrations with a clear concept, story, and color mood. You’ll go from rough idea…
Want your Twitch channel to look legit instead of default? This course walks you through designing and animating a complete stream package with Photoshop, Illustrator, and After…


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