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From Workflow to Production – A Complete Guide to Anime Creation by Shingo Yamashita

From Workflow to Production – A Complete Guide to Anime Creation by Shingo Yamashita

Author:Shingo Yamashita

Duration:63Hours 30Minutes

Actual Duration:124h 31m

Release date:2024, December 26

Publisher:Coloso

Skill level:Advanced

Language:Japanese

Exercise files:Yes

Software:PaintTool SAI, Photoshop, After Effects, Cinema 4D, Adobe Flash

Course URL:https://coloso.global/en/products/animationdirector-yamashita-us

Learn the full commercial anime pipeline from planning to edit with the director behind Chainsaw Man and Jujutsu Kaisen openings.

Shingo Yamashita breaks down how real commercial anime actually gets made, from planning and storyboarding to animation, backgrounds, and edit. You’ll see his hybrid 2D/3D workflow in action and then make your own short piece step by step.

🎯 What you’ll learn

  • How commercial anime is divided from planning to editing and what each role needs
  • How to write scripts and draw storyboards that don’t break in production
  • How to design characters built for dynamic motion and acting
  • How to build previz and 3D stages in Cinema 4D for layouts and camerawork
  • Hand-drawn animation basics: timing, fabric, effects, action and acting
  • Backgrounds, camera mapping, color design, inbetweens, filming and editing in After Effects

✅ Requirements

  • Skills: Basic drawing skills, basic understanding of 2D animation and timelines
  • Tools: PaintTool SAI ver2, Photoshop 25.5.1, After Effects 23.0.0, Cinema 4D 2024.3.2, Flash CS6, drawing tablet
  • Hardware: PC capable of running Cinema 4D and After Effects, minimum 16GB RAM, dedicated GPU

📝 Description

This isn’t theory-only. Yamashita walks you through the whole chain — planning, script, character design, storyboard, movement, backgrounds, inbetweens, color design, filming, edit — and shows where productions usually fall apart. You’ll learn why a cool idea dies between script and storyboard, and how to fix it before you waste weeks animating the wrong thing.

A big part of the class is time vs. result. Commercial work lives on deadlines. He shows how to set quality targets, what to push and what to let go, and how decisions in early stages save or kill later stages. That includes practical stuff like building a simple 3D stage in Cinema 4D, placing cameras, testing moves, then locking a layout that actually works for hand-drawn animation.

Then you make one. You’ll go from your own plan and script to character sheets, storyboards, previz, rough and second keyframes, background with camera mapping, color, inbetweens, and final filming and editing in After Effects. Project files include FLA animation sources, C4D stages and cameras, AEP filming files, and PSD backgrounds, so you can pull everything apart and see how it’s built.

🧑‍🎓 Who this course is for

  • Animators and illustrators who want to understand commercial TV / PV pipelines and work like a director
  • Indie creators stuck on shorts who want a repeatable workflow from script to final edit

🧑‍🏫 About the Author

Hi, I’m Shingo Yamashita — animation director and CEO of Studio Cromato. I’ve spent 15+ years in commercial anime as animator, stager, and director on Naruto: Shippuden, Frieren: Beyond Journey’s End, Fate/Grand Order 4th Anniversary PV, and openings for Jujutsu Kaisen, Chainsaw Man, Urusei Yatsura, and Pokémon: Twilight Wings.

My thing is hybrid work that mixes hand-drawn animation with Cinema 4D and After Effects. I bounced between Flash, PaintTool SAI, Photoshop, and 3D tools for years to find a fast, flexible process. In this class I share that exact process — what I check, what I skip, and how I keep quality up under real production pressure.

🏁 Final Result

  • A finished original anime cut produced end-to-end: from plan, script, character design and storyboard through previz, keyframes, background, color, inbetweens, filming and edit — ready to use as portfolio work
Curriculum

📋 Course content

  1. Section 1: Introduction
    • Self-introduction, career history, course objectives
  2. Section 2: About Commercial Anime
    • An overview of commercial anime processes and approaches
    • The history of anime and differences from non-Japanese animation
    • My ups and downs in the anime industry
    • About the future of the anime industry
  3. Section 3: From Pre-Production to Storyboarding
    • Approaches to planning
    • About scripts
    • About character design
    • About storyboards
  4. Section 4: About Animating
    • Approaches to movement
    • About the movement of regular objects
    • About the movement of fabric and effects
    • Character animation basics
    • About action directing and camerawork
    • Approaches to character acting
    • About hand-drawn animation
  5. Section 5: Post-Background Processes
    • About Backgrounds
    • Finishing Inbetweens
    • Color Design
    • Filming and editing
  6. Section 6: Create Anime Yourself 1 – Planning, Scriptwriting, and Character Design
    • Practice: Planning and scriptwriting
    • Practice: Character Design
    • Practice: Storyboard
  7. Section 7: Create Anime Yourself 2 – Animating, Background, and Finishing Inbetweens
    • Practice: Previsualization and layout
    • Practice: Rough keyframes
    • Practice: Second keyframes
    • Practice: Background
    • Practice: Color Design
  8. Section 8: Create Anime Yourself 3 – Finishing Inbetweens, Filming, and Editing
    • Practice: Finishing Inbetweens
    • Practice: Filming
    • Practice: Editing
  9. Section 9: Conclusion
    • Final remarks

📢 Guys, this is a Group Buy campaign, check the GBC forum thread to get access

You can find the course preview in the download section below.

Watch online or Download for Free
From Workflow to Production – A Complete Guide to Anime Creation by Shingo Yamashita
NAME
SIZEDURATION
Shingo Yamashita English Dub
16.2 MB20m
Shingo Yamashita English Sub
20.1 MB25m
Section 01 – Introduction
3.9 MB5m
Section 03 – From Pre-Production to Storyboarding
0 B
Section 04 – About Animating
0 B
Section 05 – Post-Background Processes
0 B
Section 06 – Create Anime Yourself 1: Planning, Scriptwriting, and Character Design
0 B
Section 07 – Create Anime Yourself 2: Animating, Backgrounds, and Finishing Inbetweens
0 B
Section 08 – Create Anime Yourself 3: Finishing Inbetweens, Filming, and Editing
0 B
Section 09 – Conclusion
10.1 MB10m

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